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3D ENVIRONMENT ARTIST (VOXEL GAMES) We’re a profitable video games company with 15 million monthly players, and we’re hiring a 3D Environment Artist to join our 12-person founding team. About us We’re growing Bloxd, a multiplayer gaming platform where anyone can play, build, and share editable worlds. Through superfun games and playful visuals, Bloxd is already inspiring a new generation of players around the world with the endless possibilities of voxel gaming. Play our games at bloxd.io. Our tech Bloxd is built around voxel worlds, player creativity, and familiar block-based workflows. We support existing voxel-based tools and formats such as .schem, and we’re continuing to develop our own in-game creative toolset to let players edit worlds at scale, as well as import and export regions of blocks as .bloxdschem files. The job We’re looking for an environment artist to shape the future of voxel worlds: playful, readable, expressive, and full of personality. You’ll collaborate with game developers to design and create environments, maps, 2D sprites and 3D models that delight our players and broaden Bloxd’s appeal. The role will involve both visual world-building and level design, with plenty of opportunity to shape how spaces feel, flow, and play. This role is especially well-suited to someone with experience making maps, designing levels and creating assets for block-based voxel sandboxes. We care more about strong composition, readability, gameplay feel, and creative world-building than high-fidelity 3D production. About you * You enjoy designing 3D environments for sandbox or voxel games, with a focus on playability, clarity, and fun. * You’re excited by the prospect of working across a diverse set of projects. * You think about how players move through, understand, and interact with a space. * You’re comfortable sharing ideas early, iterating, and improving work based on player feedback. * You enjoy collaborating with developers, designers, and other creatives to make game worlds feel better. Things you could work on in your first two months * Play a lot of Bloxd to build knowledge of our games, players, and community. * Collaborate with developers to design, build, and iterate on new mini-games. * Build readable, expressive voxel environments for our flagship games. * Work on level design for maps and game modes, focusing on flow, pacing, player routes, and gameplay clarity. * Create textures, models and assets for new sandbox features, such as blocks, mobs, weapons, tools, vehicles, and more. Benefits * Budget for your preferred setup, such as a drawing tablet, software licences, or other tools * Healthcare * 5% pension match on qualifying earnings * A permanent desk in our King’s Cross office * 25 days holiday + bank holidays * Competitive salary + stock options
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We're looking for a Senior release manager We’re expanding our Release Management team and looking for a Senior Release Manager with an interest in build systems and platform processes. In this role, you’ll own and drive the release management pipeline by coordinating releases across platforms, refining processes, and ensuring submission requirements are met across projects. Your mission is to ensure updates are delivered on time, meet quality standards and remain compliant across all supported platforms, while continuously improving how we operate and scale release workflows. You will be Owning the release management cycle across multiple platforms and projects, ensuring timely and compliant submissions. Driving release timelines by aligning production, QA, engineering, marketing and publishing teams around deliverables, milestones and submission requirements. Leading preparation of builds and documentation for platform submissions Partnering closely with engineering to improve build pipelines, branch strategies and delivery systems to ensure stability, automation and compliance. Running cross-functional release readiness meetings to ensure alignment, transparency and clear decision-making. Proactively identifying risks, blockers and dependencies early - implementing solutions to keep releases on track. Staying ahead of platform compliance and certification requirements across supported platforms and territories. Contributing to the evolution of release standards, documentation and best practices to support scalable and efficient workflows. Mentoring junior release managers or supporting the growth of team members when applicable. Who You Are To be successful in this role: You have 4–7+ years of experience in release management, build engineering or related technical operations roles within game development. You have strong knowledge of platform submission pipelines and requirements across console and PC platforms (Sony, Microsoft, Steam). You have hands-on experience with version control systems, build automation and branching strategies. You have shipped multiple titles or supported live service releases across platforms. You are highly structured and capable of managing complex, multi-track release plans. You are proactive and solution-oriented - able to anticipate issues before they become blockers. You are a confident communicator who can lead meetings, align cross-functional stakeholders and represent release towards external partners. Bonus merit if you have GaaS experience, have driven DLC or major content releases or are familiar with Steam admin tools and backend configuration. How to apply If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio. We interview candidates continuously and hire when we find a good fit. Practical Information Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first and eligibility to work in Sweden is required. We are a pet friendly office! You can expect to find dogs and occasionally some cats around. What we offer Arrowhead Game Studios is a growing team of about 140+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together. Located in the heart of Södermalm, in Fatburen in the middle of the Game Dev scene we enjoy everything Stockholm has to offer. The is a a lot of different types of activities immediately available on our doorstep. Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high. We also have numerous work benefits for all our employees. You can read about them here!
As Publishing Account Manager you are the external voice of Embark Studios to our platform partners. Your goal is to champion our games within the ecosystems of Sony PlayStation, Microsoft Xbox, Valve (Steam), and others. You build and maintain strong relationships to secure featuring opportunities, navigate platform policies, and unlock commercial value. Example of responsibilities Relationship Management: Act as the primary point of contact for first-party partners (Sony, Microsoft, Valve, Epic, etc.). Advocacy & Featuring: Pitch our titles for platform-specific opportunities, including store featuring, marketing support, and inclusion in subscription services or events. Sales Opportunities: Collaborate with platforms to identify and lock in participation in major seasonal sales and platform-specific activations. Strategic Insight: Feed platform intelligence back to the internal Publishing and Dev teams (e.g., changes in platform algorithms, new opportunities, hardware updates, platform user numbers, regional details). Conflict Resolution: Act as the escalation point for commercial or high-level certification blockers. We would love if you have A creative and curious mind Previous experience working directly with First Parties and major digital storefronts, including PlayStation, Xbox, Nintendo, Steam, and Epic. Understanding of the console and PC ecosystem cycles and distinct platform cultures. A willingness to work across EU, UK and US timezones if required Strong negotiation and presentation skills. Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Do you want to be part of creating fantastic, unique and entertaining iGaming experiences in a competitive global market? We are looking for a talented 2D Animator/VFX Artist with a strong passion for bringing life, entertainment and excitement to our growing games portfolio.ELK is a leading developer in the iGaming industry, known for our innovative, visually stunning, and critically acclaimed game titles and IPs. We push the boundaries of gameplay and visual fidelity, setting new standards in the iGaming world. ABOUT THE ROLE: We take great pride in creating and offering our players a wide range of different art styles and themes in our iGames. A typical work week as a 2D Animator can consist of: Effect creation: Create eye catching VFX and 2D animations that will make symbols, objects, characters, etc. come to life! Collaborate Across Disciplines: Work closely with other animators, artists and programmers to collaboratively build “best in class” iGames. Communication: Partner with the Art Director to follow the unique theme of each game. Be open to feedback and take the initiative to independently enhance and perfect your work, while still ensuring it aligns with the creative vision. Innovation: Push the boundaries of what is possible in the realms of iGames to create visually stunning and memorable experiences. WHO ARE YOU? We believe you are a passionate animator with an eye for details and the urge and ideas to make the best looking iGaming experiences ever. You are creative and innovative and aim to find solutions which maximize the game experience in relation to the technical limitations. To thrive with us, you need to be a team player with a good ability to handle feedback and work together with different disciplines. You are self-driven, and responsible and strive to develop your skill and others constantly. It is important that you are organized and solution-oriented with the ability to tackle challenges and solve problems with a strong sense of ownership and deliver on deadlines.QUALIFICATIONS: 🔸 Experience: Minimum of 3 years of experience creating 2D animations and VFX with focus on mobile within the gaming or similar industry. 🔸 Software skills: Strong knowledge of After Effects. Meritorious if you have experience in Photoshop and Spine. 🔸 Portfolio: A captivating portfolio/showreel demonstrating excellent animation abilities including the impactful use of VFX. 🔸 Creativity: A passion for animation and a sharp eye for detail are essential, along with the ability to adapt to various art styles. Your understanding of timing will be crucial, as you’ll create the level of excitement for the players. 🔸 Passion for Gaming: A passion for video games and an understanding of what makes them visually engaging and immersive. 🔸 Language: The ideal candidate will possess excellent English language skills, both in written and verbal communication, as this is essential for daily tasks and collaboration. Proficiency in Swedish is a plus but not required. WE OFFER: An ever-changing opportunity to explore different art styles, concepts, and themes together with highly skilled creatives in various crafts. Our project cycles are short, and you will be able to thrive in your creativity and passion by creating a range of visually stunning, unforgettable iGaming experiences. We are proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees, where everyone is respected, valued, and empowered to succeed. An on-site setting at our awesome office, 2 minutes from T-Centralen in Stockholm, where you get to meet and collaborate with 170 nice colleagues every day. If this is you, please fill in your application below and include your showreel and CV. For the right candidate, the recruitment process includes: interviews (digitally and at our studio), as well as a work assignment. We will fill the position as soon as we have found the right candidate, so do not hesitate to submit your application as soon as possible! Please note that our Talent Acquisition team will be taking a small summer break during the month of July. The selection will be paused during this period. Please note that ELK Studios does not offer visa sponsorship or relocation assistance!
Do you want to be part of creating fantastic, unique and entertaining iGaming experiences in a competitive global market? We are looking for a creative Game Artist with strong foundational skills in traditional art and visual design, and with a strong passion for bringing life, entertainment and excitement to our growing games portfolio.ELK is a leading developer in the iGaming industry, known for our innovative, visually stunning, and critically acclaimed game titles and IPs. We push the boundaries of gameplay and visual fidelity, setting new standards in the iGaming world. About the role We take great pride in creating and offering our players a wide range of different art styles and themes in our games. As a Game Artist, you’ll take on the exciting challenge of transforming early concept art into pixel-perfect final assets, while also crafting original concepts and artwork from the ground up. You will be part of the whole process from concept within pre-production, where you define the look and feel of our games by creating captivating and unique concepts. You will help shape the narrative that will inspire and guide the team throughout the production process, and also finalize the polished assets to be delivered in the final product. A typical work week as a Game Artist can consist of: Concept creation: Create concepts for art elements; backgrounds, symbols, environments, character, props, framing etc, Asset Creation: Craft a diverse array of high-quality 2D game assets, UI element designs and, polished headlines (typography) prepared for seamless handover to our expert animators. Your sharp eye for composition, color, perspective, and lighting will be critical in ensuring the highest standard of work. Collaborate Across Disciplines: Work closely with Producers, other Artists, Animators, Programmers and Product Owner to collaboratively build “best in class” iGames. Communication: Partner with the Creative Lead to follow the unique art style of each game. Be open to feedback and take the initiative to independently enhance and perfect your work, while still ensuring it aligns with the creative vision. Innovation: Push the boundaries of what is possible in the realms of iGames to create visually stunning and memorable experiences. Who are you? We are looking for a passionate and creative Game Artist with strong foundational skills in traditional art and visual design. You have a keen eye for detail, a strong sense of polish, and a standout portfolio showcasing everything from rapid concept sketches to pixel-perfect rendering for stunning iGaming experiences. To thrive in this role, you bring at least 4 years of experience crafting 2D mobile assets within the iGaming industry. You excel at balancing speed and quality during early concepting, always finding innovative visual solutions within technical limitations. As a natural team player, you collaborate seamlessly across disciplines and welcome constructive feedback. You are self-driven, organized, and deliver high-quality work on deadline. Additionally, you bring a visionary mindset, with a genuine curiosity to integrate modern AI tools into your workflow to elevate our creative output. Qualifications Polishing & UI Expertise: Skilled at polishing game assets to perfection, ensuring every detail shines and aligns with the creative vision. Experienced in creating intuitive UI elements that enhance the player experience, seamlessly combining functionality with captivating design. Software skills: Expert knowledge of Photoshop. Knowledge in 3D is a big plus but not required. Portfolio: A captivating portfolio demonstrating excellent artistic ability including the effective use of color, composition, and typography. Creativity: A passion for art and a sharp eye for detail are essential, along with the ability to adapt to various art styles. Your understanding of animation will be crucial, as you’ll help create assets ready for seamless animation. Passion for Gaming: A passion for video games and an understanding of what makes them visually engaging and immersive. Language: The ideal candidate will possess excellent English language skills, both in written and verbal communication, as this is essential for daily tasks and collaboration. Proficiency in Swedish is a plus but not required. We offer An ever-changing opportunity to explore different art styles, concepts, and themes together with highly skilled creatives in various crafts. Our project cycles are short, and you will be able to thrive in your creativity and passion by creating a range of visually stunning, unforgettable iGaming experiences. We are proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees, where everyone is respected, valued, and empowered to succeed. We work on-site, just 2 minutes from T-Centralen in Stockholm. Fill in an application below and please include your portfolio and CV. For the right candidate, the recruitment process includes: interviews (digitally and at our studio), as well as a work assignment. We will fill the position as soon as we have found the right candidate, so do not hesitate to submit your application as soon as possible. Öppen för alla Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov.
About Spiideo Spiideo is a fast growing sports technology company headquartered in Malmö. We provide software services to the world of sports in the areas of performance analysis and automated video production of games and practice in stadiums, arenas and training facilities. Our camera systems combine hardware, AI and cloud technology to automate sports video production and analysis. Over the last few years Spiideo has grown quickly and we are now shipping thousands of cameras all over the world! About the role A key piece of our product line is our portfolio of network-connected camera systems to do the video capture. We run an in-house Camera System Production & Distribution Unit in Malmö, where we assemble and ship the camera systems that power Spiideo's platform for customers all over the world. As a Camera Assembly Assistant, you'll play a key role in ensuring our camera systems are assembled, tested and shipped with the quality our customers expect. You will be working in a modern, office-like environment with light mechanical assembly in our production team. The job tasks will also include receiving and packing material deliveries. Qualifications Valid Swedish Driver's License Production/Assembly Experience: prior work in a production or manufacturing setting with high quality standards. Mechanical hands-on ability: basic skills with light mechanical assembly or similar "handy" tasks. Physical capability: to receive and lift heavy deliveries in our warehouse Experienced and comfortable working in a digital and computer-based environment. Efficient and quick learner: ability to take directions, rapidly absorb instructions, and work effectively in environments with repetitive tasks. Attention to Detail: critical for ensuring quality during assembly and accurate handling of deliveries. Organized with a positive attitude: ability to plan and coordinate tasks effectively within the team. English communication skills: strong verbal and written English communication skills as we are an international organization. Fork lift licence is a merit but not mandatory. Position details This position is a full-time position, placed at our recently established Camera System Production & Distribution Unit in Limhamn, Malmö. Normal working hours are Monday-Friday 08:30 - 16:30. The start date is as soon as possible, ideally end of July or beginning of August. This position requires that you already hold a permanent right to work in Sweden (e.g. EU/EEA citizenship, permanent residence, or a permanent work permit). We are unfortunately not able to sponsor work permits for this role What we offer A role in a fast-growing sports tech company with a global footprint Build and ship products used by some of the world's leading sports organizations, leagues and teams See the impact of your work: every camera you assemble helps coaches, players, broadcasters and officials around the world to capture, analyze and share sports A comprehensive pension and insurance package An annual wellness allowance and the opportunity to spend two working hours per week on physical activity As we're looking to fill this role on short notice, applications will be reviewed on a rolling basis and the position might be filled before the application deadline. So don't wait to submit yours!
As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions! Example of responsibilities Record, edit and polish gameplay material. Create in-game content, such as store front images, icons and screenshots. End-to-end set up of cinematic scenes with the use of in-engine tools; such as camera animation, lighting, previs and post-production. Edit and polish trailers as well as marketing materials. Design motion graphics and video transitions. Edit footage with post-effects and color-correction. We would love if you have A creative and curious mind! Relevant professional experience within the game industry and gameplay editing and capturing specifically. Estimate tasks and time, update plans, and deliver content to quality according to directions. Experience with game engines, knowledge in Unreal Engine is a requirement. Knowledge of Adobe After Effects and Premiere Pro. Extensive knowledge of cinematography and composition. Great communication and collaboration skills. A strong passion for art, games and relevant technologies. Fluency in English. This is an on-site role, and we work mostly from our fantastic office in Kungsträdgården, Stockholm. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Bloxd - Software Engineer We’re a profitable video game start-up in London with 15 million monthly players and we’re hiring engineers to join our 10-person founding team. About us Creating games with editable worlds usually takes 20k+ lines of well-optimised code and large amounts of effort. Bloxd gives you editable worlds in 5 lines of code, within 5 minutes. You can play our games at bloxd.io. About you You’re passionate about gaming and excited by the prospect of building great games that bring millions together. You have strong engineering fundamentals and a strong product sense, being happy to wear many hats (game design, UI/UX, community management), and iterate quickly on a live product whilst learning from player feedback. What we’re looking for * We’re open to a wide range of seniority - you should have at least 1 year of professional experience in software engineering, game engine development, or game development. This can include revenue-generating side projects and internships. * Experience developing games or game engines either through work or as side projects. Things you could work on within your first 2 months: * Create and manage your own game * Develop new gameplay systems inside existing games * Build new engine features for use by other game developers * Profile and optimise performance * Develop an in-game item marketplace * Improve our partner implementations (E.g. CrazyGames, Discord Activities) Our tech We have a TypeScript-first codebase, and use a combination of React, WebGL, and Node. This tech allows us to deliver Bloxd in an incredibly accessible way, and provides a great developer experience. You’ll need to be happy to pick these up if you’re not already familiar with them. Benefits * Healthcare * 5% pension match on qualifying earnings * A permanent desk in our King’s Cross office * 25 days holiday + bank holidays * Competitive salary + stock options
Bloxd - Game Engine Developer We’re a profitable video game start-up in London with 15 million monthly players and we’re hiring engineers to join our 10-person founding team. About us Creating games with editable worlds usually takes 20k+ lines of well-optimised code and large amounts of effort. Bloxd gives you editable worlds in 5 lines of code, within 5 minutes. You can play our games at bloxd.io. About you You’re passionate about gaming and excited by the prospect of building great games that bring millions together. You have strong engineering fundamentals and a strong product sense, being happy to wear many hats (game design, UI/UX, community management), and iterate quickly on a live product whilst learning from player feedback. What we’re looking for * We’re open to a wide range of seniority - you should have at least 1 year of professional experience in software engineering, game engine development, or game development. This can include revenue-generating side projects and internships. * Experience developing games or game engines either through work or as side projects. Things you could work on within your first 2 months: * Create and manage your own game * Develop new gameplay systems inside existing games * Build new engine features for use by other game developers * Profile and optimise performance * Develop an in-game item marketplace * Improve our partner implementations (E.g. CrazyGames, Discord Activities) Our tech We have a TypeScript-first codebase, and use a combination of React, WebGL, and Node. This tech allows us to deliver Bloxd in an incredibly accessible way, and provides a great developer experience. You’ll need to be happy to pick these up if you’re not already familiar with them. Benefits * Healthcare * 5% pension match on qualifying earnings * A permanent desk in our King’s Cross office * 25 days holiday + bank holidays * Competitive salary + stock options
WE ARE FATSHARK We are a critically acclaimed Swedish video game studio with about 200 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. THE ROLE As Community Manager, you’ll act as the bridge between our games and the people who play them. You'll be on the frontlines of player-facing conversation, engaging fans on our social channels, chatting in forums and Discord, and working with other teams to make sure the player voice is heard. You’ll be part of our Marketing Team and report to the Community Lead. This role is all about keeping the players updated with news from Fatshark games, handling the feedback loop between the community and our development teams, and coming up with new ways to engage the playerbase in-between bigger beats when we don’t have a lot of things to talk about. As a person, you like the challenge of coming up with new ideas, you are not afraid to lead smaller-scale projects to increase engagement, and you thrive in a marketing team that is very close to our production pipeline. You are a clear communicator, have a proven track record in copywriting and you can maneuver working with big IP-holders. You are used to working in a fast-paced team and understand that sometimes plans need to be shifted when production chains move. WHAT YOU'LL DO * Act as a public face for our games in the community, and have a positive impact on player conversations in our owned channels * Help drive and develop the community strategy — communication planning, scheduling, creating activities * Work with the production team to solicit/curate community feedback * Manage community KPIs and drive positive effects on the community * Collaborate with marketing creative and production teams to deliver community assets such as screenshots, videos, etc. * Work closely with our Digital Marketing Manager to support social media plans and engagement * Build and maintain relationships with key community ambassadors * Build and maintain relationships with key community creators/influencers REQUIRED QUALIFICATIONS * 3+ years of professional experience in community management or similar experience * Good knowledge of community sentiment tools * A good understanding of social media and influencers/content creators * Strong organizational skills and time management skills * Excellent English communication skills, both written and verbal * Deep knowledge of the community and a passion for gaming * Experience with asset creation for social media posts * Experience with basic video editing BONUS QUALIFICATIONS * Good knowledge of the Warhammer franchise, especially Warhammer 40,000 * Previous work with IP-owners * Experience with live streaming * Previous work with content creators/influencers/streamers * Understanding of project management tools such as Confluence, Jira, etc. * Past experience with engaging a live game (Games as a Service) community WHAT WE OFFER * A playful, friendly and inclusive workplace * Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days * Regulated flex time and paid overtime * Occupational pension * Health benefits and health check ups * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location: Stockholm (on-site) Start: ASAP Form of Employment: Permanent, full-time
Apply here if you are interested in VO Design and/or Sound Design internship! WE ARE FATSHARK We are a critically acclaimed Swedish video game studio with about 190 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. GOOD TO KNOW BEFORE YOU APPLY This internship is not paid and we cannot guarantee full-time employment after your internship period. As an intern at Fatshark, you will work in the office full-time, 5 days a week, so you can get the most out of your internship. We are looking for students based in Sweden who are able to work on-site in our office in Stockholm. Sadly, we cannot offer any relocation assistance for this role. This internship is for our project Warhammer 40,000: Darktide, working in our in-house game engine Stingray. WHAT YOU'LL DO AS AN INTERN * Work hands-on in a real production environment from day one * Get a mentor who will support you throughout your internship at Fatshark by onboarding you, showing you the ropes, teaching and guiding you in your craft, and providing constructive feedback * Attend all meetings like any other team member, and you will have a manager and a producer that you report to * Gain experience with tools and software that are specific to your craft * Depending on the project you'll be on, you will either work with our own in-house engine Stingray or Unreal 5 WHAT WE OFFER * A playful, friendly, supportive and inclusive workplace * Opportunities for personal growth, learning from experienced mentors and other team members * Hand-on experience working directly on the project * Recurring hack weeks/days * Regulated flexible hours and time off during summer * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We look forward to reviewing applications and will be interviewing students continuously until all the internship spots have been filled. Please note that we expect to receive a large amount of applications and won't have time to give personalized feedback to everyone :( The recruitment process will have 2 steps: 1. Chat with a recruiter (20-30 minutes, video call) 2. Technical interview with your future mentor and another team member (1 hour, in our office) Location: Stockholm (on-site) Start: Spring and Autumn 2026 Form of Employment: Unpaid Internship
Apply here if you are interested in Production and/or QA internship! WE ARE FATSHARK We are a critically acclaimed Swedish video game studio with about 190 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. GOOD TO KNOW BEFORE YOU APPLY This internship is not paid and we cannot guarantee full-time employment after your internship period. As an intern at Fatshark, you will work in the office full-time, 5 days a week, so you can get the most out of your internship. We are looking for students based in Sweden who are able to work on-site in our office in Stockholm. Sadly, we cannot offer any relocation assistance for this role. We have openings for two of our projects: Warhammer 40,000: Darktide (working in our in-house game engine Stingray) and our unannounced project (working in Unreal Engine 5). We will take your preference into account, but ultimately the team will decide which project you will go to. WHAT YOU'LL DO AS AN INTERN * Work hands-on in a real production environment from day one * Get a mentor who will support you throughout your internship at Fatshark by onboarding you, showing you the ropes, teaching and guiding you in your craft, and providing constructive feedback * Attend all meetings like any other team member, and you will have a manager and a producer that you report to * Gain experience with tools and software that are specific to your craft * Depending on the project you'll be on, you will either work with our own in-house engine Stingray or Unreal 5 WHAT WE OFFER * A playful, friendly, supportive and inclusive workplace * Opportunities for personal growth, learning from experienced mentors and other team members * Hand-on experience working directly on the project * Recurring hack weeks/days * Regulated flexible hours and time off during summer * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We look forward to reviewing applications and will be interviewing students continuously until all the internship spots have been filled. Please note that we expect to receive a large amount of applications and won't have time to give personalized feedback to everyone :( The recruitment process will have 2 steps: 1. Chat with a recruiter (20-30 minutes, video call) 2. Technical interview with your future mentor and another team member (1 hour, in our office) Location: Stockholm (on-site) Start: Spring and Autumn 2026 Form of Employment: Unpaid Internship
WE ARE FATSHARK We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. THE ROLE We’re looking for a Senior Cinematic Artist with a strong sense of composition, storytelling, and motion. You’ll work in real-time environments, blending your expertise in 3D, motion, and graphic design to craft high-quality cinematic sequences and visual storytelling moments that bring our worlds to life. In addition, you have a strong background or experience in animation, ensuring that characters’ movement and interactions feel smooth and captivating. You’ll collaborate across disciplines, from art and design to marketing and production, shaping the visual tone and pacing of our cinematics. The ideal candidate is both creative and technical, with an eye for cinematic framing, color, and atmosphere, and a hands-on approach to layout, animation, and camera work in Unreal Engine (and willing to learn Stingray). This is a 12-month temporary contract with a chance of becoming permanent. WHAT YOU'LL DO * Develop and deliver real-time cinematics, trailers, and visual sequences in collaboration with the Art and Narrative teams * Handle layout, camera work, animation, lighting, and composition for cinematic scenes * Work directly inside Unreal Engine and Stingray to prototype, iterate, and finalize shots * Integrate and optimize 3D assets, VFX, and motion elements to maintain both quality and performance * Collaborate with video editors, sound designers, and marketing artists to ensure consistency in pacing, style, and tone * Support visual development for motion graphics and in-game storytelling elements * Contribute creative ideas on how to enhance emotional impact through visual rhythm, color, and motion * Maintain organized project files and ensure efficient workflows for real-time production REQUIRED QUALIFICATIONS * 5+ years of proven experience as a Cinematic Artist or similar role in games, film, or real-time production * Strong eye for composition, lighting, framing, and storytelling through motion * Proven experience with animating, rigging, keyframing characters * Proficiency in 3D tools (Maya, Blender, or equivalent) and motion design software (After Effects, Premiere, etc.) * Experience working in Unreal Engine; experience with or willingness to learn Stingray * Understanding of real-time rendering and performance optimization * Excellent sense of timing, rhythm, and visual flow in animation and editing * A collaborative mindset and ability to take ownership of cinematic sequences from concept to delivery * Passion for games and storytelling, with a high bar for quality and detail WHAT WE OFFER * A playful, friendly and inclusive workplace * Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days * Regulated flex time and paid overtime * Occupational pension * Health benefits and health check ups * Relocation package for international talent * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location: Stockholm (on-site) Start: ASAP Form of Employment: 12-month temporary contract, full-time
Vision and Mission For decades, the line between technology and entertainment has blurred, but in the world of live gaming, true innovation has often remained on the surface. Avanti exists to change that by merging advanced game development with real-time live streaming. We aren't just building games; we are creating a new category of interactive experiences where technical complexity meets human presence. Our goal is to challenge the industry's status quo by using the power of Unreal Engine 5 and MetaHuman technology to deliver a level of quality previously thought impossible in web-based environments. We believe in a future where digital environments are as responsive and believable as the physical world, and where every technical decision is aimed at deepening user engagement. To ensure our future growth and maintain the highest level of delivery as our portfolio expands, we are now looking for a Product Designer who wants to bridge the gap between product logic and market communication. The Opportunity As a Product Designer at Avanti, you step into a role that is fundamental to our scalability. You will have the unique opportunity to work across the entire spectrum of the product—from deep UI/UX logic within our games to the visual narrative we present to the market. This is a position designed for growth; you will start by working closely with our Head of Product Design to understand our DNA, eventually taking ownership of modularizing our workflows to future-proof our production. You will be part of a team that values technical fearlessness and creative disruption. Your work will directly impact how users interact with complex game elements, ensuring that every interaction—from a chat emoji to a high-stakes betting interface—is as intuitive for the player as it is for the system. We offer a space where you can see the direct results of your creativity through data-driven A/B testing and rapid product iterations. This is more than a design role; it is an invitation to help build the creative engine of a company at the absolute technical frontier. You will help us scale by creating structures and design systems that allow us to launch new products with speed and flawless execution, ensuring that as Avanti grows, our quality remains unmatched. Main Responsibilities Design and iterate on UI/UX components for live game products to enhance user-friendliness and clarity. Create high-impact marketing materials that effectively communicate product value and brand vision to a global audience. Modularize design workflows and assets to ensure scalability for a rapidly growing product portfolio. Execute A/B tests on marketing deliverables to optimize conversion and creative performance. Collaborate with technical teams to integrate interactive product features, such as in-game communication tools and emojis. Act as a "Brand Guardian" to ensure visual consistency across all product and marketing touchpoints. Maintain rigorous digital asset management and documentation to ensure organizational efficiency and easy access for all departments. Who We Are Looking For We are looking for a proactive and someone who finds joy in creating order out of chaos, whether that means establishing strict naming conventions in Figma or organizing complex asset structures in the cloud. You don't wait to be asked for the next step; you are already identifying trends and suggesting improvements as they become a necessity. Your mindset is rooted in self-organization and a deep care for the craft. You collaborate tightly across teams and understand their needs, and see how their work and yours effect eachother. As Avanti evolves quickly, you are motivated by the fact that your input directly shapes the outcome of the product and the efficiency of the entire creative department. Qualifications. Expert proficiency in Figma, Firefly and Adobe with experience building and maintaining scalable design systems. Proven track record of working with UI/UX for digital products, preferably within the iGaming or gaming sector Strong understanding of design fundamentals: typography, layout, and corporate identity. Experience in data-driven design, including the use of A/B testing to improve marketing output. Professional fluency in English, with the ability to translate complex creative concepts for various departments. Bonus points if you have Experience with motion graphics or video production, game animation with Spine or Rive. Power user status in Generative AI tools (LLMs and Image generation) for creative workflows. Experience in frontend development or a deep understanding of technical implementation of design. Background in localized market insights and social media design trends. Who We Are Avanti is a tech-driven company based in Stockholm, leading the development of next-generation live gaming. We are in an exciting growth phase, working at the absolute technical frontier with tools like MetaHuman and Unreal Engine 5. By combining a stable business model with an innovative product vision, we have created a workplace where security and a pioneering spirit go hand in hand. What We Offer The opportunity to shape a hybrid role and take on significant responsibility as the company scales. Direct mentorship from our Head of Product Design to accelerate your professional growth. A stable and secure work environment within a company aimed at long-term industry disruption. Competitive terms and a culture defined by short decision-making paths and collaborative technical passion. A key position in a team building unique products with a global reach. Department & Location Product Design Team. Location: Stockholm (Office-first). Application Interviews are held continuously. Please send your application along with a portfolio demonstrating both your product problem-solving skills and your talent for visual communication.
Tobii is the global leader in eye tracking and a pioneer in attention computing. For more than 20 years, we have built technology that understands human attention and intent, enabling more natural and immersive interactions between people and technology. Within Tobii Gaming, we bring this innovation to some of the world’s most passionate gaming communities, enhancing experiences across flight simulation, space exploration, racing and other immersive gaming environments. We are now looking for a hands-on and community-driven Community & Content Lead to take ownership of Tobii Gaming’s social presence, creator ecosystem and community engagement. The Opportunity As Community & Content Lead, you will become the voice of Tobii Gaming across our key communities and channels. This is a unique opportunity to connect with a passionate global gaming audience while working at the intersection of technology, content and community. You will own both the strategy and execution for Tobii Gaming’s community and social presence, creating content, joining conversations and building meaningful relationships with gamers, creators, ambassadors and partners. By turning insights and trends into action, you will help strengthen Tobii Gaming’s position in the market. You will also meet the community where it happens, joining selected gaming events, partner activities and industry gatherings. Your mission Own and execute Tobii Gaming’s community and social media strategy across key platforms, building engagement and strong relationships with gamers, creators and ambassadors Create and publish relevant content across formats and channels, bringing product launches, campaigns, gaming trends and community moments to life Identify trends, conversations and opportunities within gaming communities and turn them into impactful initiatives Develop and manage the ambassador and influencer programs, including creator relationships, activations and performance tracking Collaborate closely with product, partner marketing and ecommerce teams to drive awareness, engagement and growth Use community insights, data and performance metrics to continuously improve content, communication and future opportunities We hope you have Experience building and growing engaged gaming communities across social platforms Experience creating digital content across formats such as social posts, short-form video and community-driven content Experience working with creators, influencers or ambassador programs Ability to combine strategic thinking with hands-on execution, using insights and data to continuously improve engagement and growth Strong communication skills and native-level English Familiarity with communities around flight sims, combat sims, space sims, and sim racing is a strong plus, but not required Who are you? We believe you are a creator and community builder at heart. You understand how to create engagement through conversations, trust and genuine relationships. You are curious, proactive and always close to what is happening in the gaming world, whether it is a new trend, creator or community opportunity. You enjoy moving between strategy and hands-on execution, turning ideas into content, initiatives and experiences that create real impact. The recruitment process Applications are reviewed on an ongoing basis. Please submit your application as soon as possible. We look forward to hearing from you!
Tobii is the global leader in eye tracking and a pioneer in attention computing. For more than 20 years, we have built technology that understands human attention and intent, enabling more natural and immersive interactions between people and technology. Within Tobii Gaming, we bring this innovation to some of the world’s most passionate gaming communities, enhancing experiences across flight simulation, space exploration, racing and other immersive gaming environments. We are now looking for a hands-on and community-driven Community & Content Lead to take ownership of Tobii Gaming’s social presence, creator ecosystem and community engagement. The Opportunity As Community & Content Lead, you will become the voice of Tobii Gaming across our key communities and channels. This is a unique opportunity to connect with a passionate global gaming audience while working at the intersection of technology, content and community. You will own both the strategy and execution for Tobii Gaming’s community and social presence, creating content, joining conversations and building meaningful relationships with gamers, creators, ambassadors and partners. By turning insights and trends into action, you will help strengthen Tobii Gaming’s position in the market. You will also meet the community where it happens, joining selected gaming events, partner activities and industry gatherings. Your mission * Own and execute Tobii Gaming’s community and social media strategy across key platforms, building engagement and strong relationships with gamers, creators and ambassadors * Create and publish relevant content across formats and channels, bringing product launches, campaigns, gaming trends and community moments to life * Identify trends, conversations and opportunities within gaming communities and turn them into impactful initiatives * Develop and manage the ambassador and influencer programs, including creator relationships, activations and performance tracking * Collaborate closely with product, partner marketing and ecommerce teams to drive awareness, engagement and growth * Use community insights, data and performance metrics to continuously improve content, communication and future opportunities We hope you have * Experience building and growing engaged gaming communities across social platforms * Experience creating digital content across formats such as social posts, short-form video and community-driven content * Experience working with creators, influencers or ambassador programs * Ability to combine strategic thinking with hands-on execution, using insights and data to continuously improve engagement and growth * Strong communication skills and native-level English * Familiarity with communities around flight sims, combat sims, space sims, and sim racing is a strong plus, but not required Who are you? We believe you are a creator and community builder at heart. You understand how to create engagement through conversations, trust and genuine relationships. You are curious, proactive and always close to what is happening in the gaming world, whether it is a new trend, creator or community opportunity. You enjoy moving between strategy and hands-on execution, turning ideas into content, initiatives and experiences that create real impact. The recruitment process Applications are reviewed on an ongoing basis. Please submit your application as soon as possible. We look forward to hearing from you!
Are you a software engineer who enjoys building the platforms that turn AI potential into real-world insights? Do you thrive in a highly collaborative, team-based environment and have a passion for Python and cloud-native automation? Our COT (Custom Object Training) team is looking for two new engineers to help us build the future of smart analytics at Axis. Who is your future team? We are the team behind COT, a cutting-edge service that allows our customers to train cameras to recognize exactly what they need. Our mission is to transform complex AI training into a seamless, self-service experience. We are currently a smaller core team. Now, we are looking for two more stars to join us. Our tech stack is modern and cloud-native: we use Python for our core logic and orchestration, React for our user interface, and modern cloud data services for our data and metadata storage. We believe a positive and highly collaborative culture is the key to our success. To give you a feel for how we operate, here are the principles we live by: We build together. Collaboration is our default mode, not an afterthought. We own our work, from the first line of code to the value it creates for the customer. We are driven by curiosity and encourage asking "why?" and "what if?". We see mistakes as learning opportunities and a natural part of innovation. We support each other to grow, succeed, and have fun while doing it. We value open communication and respectful debate to find the best solutions. We celebrate our achievements, big and small. By following these principles, we create a safe and dynamic environment where we can all learn and build great things. How we work Our focus is on engineering a high-quality, smart software platform. We work in an agile way where all team members collaborate on the design, architecture, and implementation. While we work closely with AI experts, these are pure software development roles; you will be building the "engine" and the "face" of the product, ensuring the system is robust and the data is accessible. Quality is paramount. We develop in a Linux environment for services that empower our customers worldwide. We value a Platform Mindset-building high-quality, consistent APIs and tools that are scalable and easy to automate. What you'll do as a Software Engineer We are looking for two different profiles to complement our team. Depending on your interest and background, your responsibilities will include: Profile A: The Pipeline & Automation Engineer (MLOps focus) Design and develop the automated Self-Service training pipelines using Python. Orchestrate data flows between cloud storage and processing services to ensure high-performance training loops. Build the "Quality Gates" that automatically validate model accuracy and performance. Profile B: The Data Storyteller (Fullstack focus) Build and customize the user interface in React, making complex AI data easy to understand. Design intuitive dashboards that visualize accuracy, precision, and recall for our users. Bridge the gap between raw metadata and a "smart" user experience. Common for both: Participate as a dedicated and collaborative member in the team's everyday work. Communicate with stakeholders (Product Managers, Architects, Specialists) to ensure we deliver true customer value. Who are we looking for? We are looking for committed developers who want to work in a friendly, cross-functional team. Whether you are an experienced professional or a talented recent graduate with a passion for cloud-native engineering, we believe you can contribute to our journey. We'd love to hear that you have: A bachelor's or master's degree in Computer Science or a related field. Experience with, or a strong foundation in, Python. A strong interest in cloud-native data storage and NoSQL databases. Experience with or a strong curiosity for React and data visualization. A true team-player mindset-you are communicative, curious, and driven to find the best solutions together. Familiarity with or an eagerness to learn about MLOps, test automation, and CI/CD. What Axis has to offer We are a world leader in network video, where cutting-edge technology meets global impact. Here, you'll contribute to meaningful projects that shape the future of security and surveillance - developing solutions used worldwide. Our Lund HQ Campus, including the impressive Grenden building, offers a dynamic environment with spaces crafted to encourage collaboration, whether through informal "fika" chats, formal meetings, or after-hours activities. Check it out: Axis HQ Ready to Act? Axis is a company realizing the benefits of a diverse workforce. We know that diversity in groups creates a better working environment and promotes creativity, something that is fundamental for our success. We welcome all applications. We go through applications continuously so don't wait - send in your application today! Vacation is important! At Axis we value work-life balance and that means that during summer many of us are on a well-deserved vacation. During this period of time, you can expect some delay in our response, but we will get back to you as soon as possible! In case of questions, please reach out to recruiting manager Thomas Danielsson at +46 46 272 1800
Studies show that women and underrepresented groups often hesitate to apply unless they meet every requirement. At Stegra, we’re building an impact-driven, sustainable company - and we need a diverse, inclusive team to make it happen. If you share our passion but don’t meet every qualification, we encourage you to apply anyway. You might be the perfect fit for this role, or another as we grow. At Stegra, we’re not just building a plant, we’re proving that sustainable industry is possible. And to do that, we need people like you. Join a team where safety comes first. Where we support each other, learn as we go, and make space for everyone to grow and contribute. This is your chance to be part of something big - while being closer to nature and leading a balanced, purposeful life. What you’ll do We are looking for a Health and Safety Engineer you will work closely with the operational teams on site. You will act as the link between Health & Safety and operations, supporting safe, compliant, and effective ways of working across the organization. As we are building a cross-functional Health & Safety team, supporting all areas at our Boden site. This is a unique opportunity to be part of shaping how safety is embedded into a completely new, modern industrial setup from the ground up. Working at Stegra could mean operating in an environment with high temperatures, hazardous gases (such as hydrogen and carbon monoxide), and ATEX-classified areas. Managing these risks is critical — and this is where you and your colleagues come in. You will play a key role in ensuring that safety is not just a requirement, but a natural part of how we operate every day. * Act as the Health & Safety representative within the operating unit * Support implementation and continuous improvement of the Site Management System * Drive improvements in workplace safety and ways of working * Ensure compliance with safety regulations, standards, and internal requirements * Support and strengthen Stegra’s behavior-based safety approach * Partner with the line organization to enable ownership of health and safety responsibilities * Support incident investigations, follow-up actions, and reporting to relevant authorities * Contribute to hazard identification, risk assessments, and implementation of control measures What you’ll bring You’re someone who puts safety first in every situation. You understand that strong safety performance comes from a combination of structure, awareness, and everyday behaviors. You’re pragmatic and solution-oriented, with the ability to turn requirements into practical actions that work in real operations. At the same time, you collaborate easily with others and build trust across teams. Specific to this role, we would like to see that you can tick off a fair amount of the boxes below: * Bachelor’s or Master’s degree in Engineering, Occupational Health & Safety, or related field * Experience working in an industrial or manufacturing environment (e.g. chemical, energy, oil & gas, hydrogen) * Experience with ATEX environments, including classification, equipment, and compliance * Knowledge of ISO 45001, Swedish legislation, EU directives, and industry standards * Experience with risk assessments, incident investigations, and safety processes * Additional relevant training within areas such as chemical hazards or occupational hygiene is a plus For you who have an expert position today it would be advantageous if you have: * Knowledge of hazardous process gases, including risk assessment and safe handling * Good understanding of dust explosion risks and prevention measures Benefits at Stegra At Stegra, you’ll join a company where your work has real impact on the climate, the industry, and future generations. We’re building a culture rooted in safety, trust, and inclusion, where people feel supported to grow and thrive. You’ll receive fair, competitive compensation aligned with collective agreements, along with benefits like up to 30 days of paid vacation, occupational pension, parental benefits, and insurance. If you need support with relocation or immigration, our relocation department will help guide you through the process, whether it’s permits, housing or other practical matters. You can also enjoy perks like subsidized gym memberships and bike leases, plus the everyday benefits of life closer to nature. Read more about Benefits at Stegra here. This is Stegra Stegra is on a mission to change the global steel industry by producing green hydrogen, iron, and steel - with the goal of eliminating CO₂ emissions. Instead of coal, we use green hydrogen and fossil-free electricity, meaning our primary emissions will be water and heat. By 2030, our ambition is to produce 5 million tonnes of green steel annually in our fully integrated, digitized, and sustainable plant in Boden, Northern Sweden - currently under construction. But this is just the beginning. Our expertise in green hydrogen will enable us to decarbonize industries beyond steel, paving the way for a cleaner future. Our Boden Site Our Boden site is located just west of Boden City, right in the heart of a growing green industrial hub in Northern Sweden. It’s where we’re building one of the world’s most modern, sustainable steel plants—designed with safety, efficiency, and people in mind. With just a 10-minute commute from town, you'll be close to both cutting-edge technology and the everyday convenience of living near nature, schools, and community life. Boden Video
Embark is hiring a Producer to join Arc Raiders. As a member of the production team, you will partner with creative stakeholders to help multiple teams deliver on their goals. You have a drive for removing obstacles, solving problems, and making sure things get done. You know that helping a team work better is a mix of high-minded organizational principles and practical compromises. And you must play games, understand games, and have a deep interest in games as an entertainment medium. At Embark, we believe in building teams of game makers - people who have ownership over the piece of the game they’re creating. As a Producer here, you are a safe pair of hands and the safety net below the creative and technical people who are the very best in the industry at what they do. This is a temporary position covering a parental leave for 12–14 months. Example of responsibilities Be a servant leader for multiple cross-functional teams, helping them continuously improve and iterate on the game making process Foresee potential roadblocks in the future, proactively addressing them or bringing the right people together to address them Generally problem-solve with your teams to maximize the benefit to player experience within our constraints Manage the development process for your teams, nurturing sustainable day-to-day, sprint-to-sprint, and milestone-to-milestone rhythms of production Communicate and overcommunicate with your teams, stakeholders, and external teams - horizontally, vertically, and around corners We would love if you have 5 years of experience as a producer or team lead Experience with live service titles and their development cadence Experience with the benefits and drawbacks of working with cross-functional teams Excellent communication skills that allow you to explain complex ideas and motivate teams through mutual understanding A proactive, humble, and conscientious attitude, with a high sense of ownership and autonomy An organized and detail-oriented mindset, the ability to thrive within ambiguity and messiness, and the patience to bring the former to tame the latter A lifetime of experience playing videogames and a longtime fascination with the craft of making them For this role we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome people from all backgrounds and are looking forward to reading more about you (in English)!