
Bloxd · Kings Cross
Bloxd - Software Engineer We’re a profitable video game start-up in London with 15 million monthly players and we’re hiring engineers to join our 10-person fou...
Bloxd - Software Engineer
We’re a profitable video game start-up in London with 15 million monthly players and we’re hiring engineers to join our 10-person
founding team.
About us
Creating games with editable worlds usually takes 20k+ lines of well-optimised code and large amounts of effort. Bloxd gives you
editable worlds in 5 lines of code, within 5 minutes. You can play our games at bloxd.io.
About you
You’re passionate about gaming and excited by the prospect of building great games that bring millions together. You have strong
engineering fundamentals and a strong product sense, being happy to wear many hats (game design, UI/UX, community management), and
iterate quickly on a live product whilst learning from player feedback.
What we’re looking for
game engine development, or game development. This can include revenue-generating side projects and internships.
Our tech
We have a TypeScript-first codebase, and use a combination of React, WebGL, and Node. This tech allows us to deliver Bloxd in an
incredibly accessible way, and provides a great developer experience. You’ll need to be happy to pick these up if you’re not
already familiar with them.
Benefits
Bloxd - Game Engine Developer We’re a profitable video game start-up in London with 15 million monthly players and we’re hiring engineers to join our 10-person founding team. About us Creating games with editable worlds usually takes 20k+ lines of well-optimised code and large amounts of effort. Bloxd gives you editable worlds in 5 lines of code, within 5 minutes. You can play our games at bloxd.io. About you You’re passionate about gaming and excited by the prospect of building great games that bring millions together. You have strong engineering fundamentals and a strong product sense, being happy to wear many hats (game design, UI/UX, community management), and iterate quickly on a live product whilst learning from player feedback. What we’re looking for * We’re open to a wide range of seniority - you should have at least 1 year of professional experience in software engineering, game engine development, or game development. This can include revenue-generating side projects and internships. * Experience developing games or game engines either through work or as side projects. Things you could work on within your first 2 months: * Create and manage your own game * Develop new gameplay systems inside existing games * Build new engine features for use by other game developers * Profile and optimise performance * Develop an in-game item marketplace * Improve our partner implementations (E.g. CrazyGames, Discord Activities) Our tech We have a TypeScript-first codebase, and use a combination of React, WebGL, and Node. This tech allows us to deliver Bloxd in an incredibly accessible way, and provides a great developer experience. You’ll need to be happy to pick these up if you’re not already familiar with them. Benefits * Healthcare * 5% pension match on qualifying earnings * A permanent desk in our King’s Cross office * 25 days holiday + bank holidays * Competitive salary + stock options
3D ENVIRONMENT ARTIST (VOXEL GAMES) We’re a profitable video games company with 15 million monthly players, and we’re hiring a 3D Environment Artist to join our 12-person founding team. About us We’re growing Bloxd, a multiplayer gaming platform where anyone can play, build, and share editable worlds. Through superfun games and playful visuals, Bloxd is already inspiring a new generation of players around the world with the endless possibilities of voxel gaming. Play our games at bloxd.io. Our tech Bloxd is built around voxel worlds, player creativity, and familiar block-based workflows. We support existing voxel-based tools and formats such as .schem, and we’re continuing to develop our own in-game creative toolset to let players edit worlds at scale, as well as import and export regions of blocks as .bloxdschem files. The job We’re looking for an environment artist to shape the future of voxel worlds: playful, readable, expressive, and full of personality. You’ll collaborate with game developers to design and create environments, maps, 2D sprites and 3D models that delight our players and broaden Bloxd’s appeal. The role will involve both visual world-building and level design, with plenty of opportunity to shape how spaces feel, flow, and play. This role is especially well-suited to someone with experience making maps, designing levels and creating assets for block-based voxel sandboxes. We care more about strong composition, readability, gameplay feel, and creative world-building than high-fidelity 3D production. About you * You enjoy designing 3D environments for sandbox or voxel games, with a focus on playability, clarity, and fun. * You’re excited by the prospect of working across a diverse set of projects. * You think about how players move through, understand, and interact with a space. * You’re comfortable sharing ideas early, iterating, and improving work based on player feedback. * You enjoy collaborating with developers, designers, and other creatives to make game worlds feel better. Things you could work on in your first two months * Play a lot of Bloxd to build knowledge of our games, players, and community. * Collaborate with developers to design, build, and iterate on new mini-games. * Build readable, expressive voxel environments for our flagship games. * Work on level design for maps and game modes, focusing on flow, pacing, player routes, and gameplay clarity. * Create textures, models and assets for new sandbox features, such as blocks, mobs, weapons, tools, vehicles, and more. Benefits * Budget for your preferred setup, such as a drawing tablet, software licences, or other tools * Healthcare * 5% pension match on qualifying earnings * A permanent desk in our King’s Cross office * 25 days holiday + bank holidays * Competitive salary + stock options
Company description: Who are we?Volvo Cars is a company on a mission; to bring traditional car manufacturing into a connected, sustainable and smart future.Since 1927, we have been a brand known for our commitment to safety, creating innovative cars that make life less complicated for our consumers. In 2010, we decided to transform our business, resulting in a totally new generation of cars and technologies, as well as steady growth and record sales. Today, we’re expanding our global footprint in Europe, China and the US, and we’re on the lookout for new talent. We are constantly pushing our own skills and abilities to drive change in the automobile industry like never before. We are looking for innovative, committed people to join us in this endeavour and create safe, sustainable and connected cars. We believe in the power of people and will challenge and support you to reach your full potential. Join us and be part of Volvo Cars’ journey into the future. Job description: Let's introduce ourselves Volvo Cars is growing and facing an exciting future in the electrification of vehicles. If you want to utilize state of the art methods to test and verify next generation electrified luxury cars, the role as our new Hardware in the loop (HIL) Development Engineer is the role for you to prosper!You will be part of an HIL Development team in the eART Software Factory within the Product Stream Electric Propulsion. You will be a member of a truly international team designing HIL test-environments for production software testing. Meaning the HIL models, you will create is crucial for testing electrical propulsion ECUs used in the Traction Battery, Charging and Electric Drive Systems. What you'll do Volvo Cars’ development centers around software (SW) and in our next generation vehicles, we take a giant leap into the future by launching a capable centralized compute platform, hosting most of the in-house developed SW. In these next generation vehicles, we are building a computer-in-the-car architecture. The Propulsion & Energy unit is located at Gothenburg. The department, Propulsion & Energy Quality has an Enabling ART (Agile Release Train) within Propulsion & Energy, with the purpose to provide the infrastructure for SW development teams to integrate, test, and release SW in a continuous integration (CI) flow. The infrastructure includes development and maintenance of Hardware-in-Loop setups for development, verification, and validation of software products. We do this by building a robust and automated test framework and enabling SW test & release in a CI flow. We are looking for our future team member to develop, validate and maintain Model-Based Hardware in Loop setups that are intended for software functionality verification on embedded systems. The embedded test setups are built around the above-mentioned Propulsion & Energy architecture. These setups are a combination of simulated vehicle components and real hardware components to emulate a real vehicle with all the relevant dynamics. Our team are responsible for the development and maintenance of these embedded setups (hardware-in-loop), while making sure that these setups are capable to execute relevant test cases for platform, software, and function verification. These are state-of-the art test setups, critical for testing software before the final product is launched. Hence, you will be working in a fast paced, innovative environment, solving problems and challenges daily. We offer you to work in a small cross functional team, with high focus on quality and continuous improvements. Together with your colleagues, you will define, set up and configure these test environments supporting our current and future projects. You will be working with Software application and deployment on core computer and embedded ECUs, model all relevant components and signals to enable test automation, moving us towards Continuous Integration and Continuous Deployment. Together with us, you will grow your competence and get a broad understanding of Volvo Cars Next Generation Vehicles and Software Platform along with domain growth in Propulsion & Energy. You will work closely with other groups at Volvo Cars, our suppliers and get the opportunity to create a wide network. Profile description: What you'll bring You will fit well in this role if you are a Modeling and Simulation Engineer focusing on model-based development on HIL test beds and an understanding of Software Verification cycles correlated to Model Based Development (SIL, MIL, HIL and VIL)We see that you have a B.Sc. or M.Sc. in SW Engineering, Electrical Engineering or equivalent with emphasis on SW development. You have extensive experience in either dynamic modelling using Matlab/Simulink or test automation. Experience from an Agile working environment and from Continuous Integration is beneficial.You are fluent in English. Software/ Plant model development (python, Matlab/Simulink, Stateflow) Experience with HIL systems and real-time simulation Experience in Continuous Integration dSPACE toolchain (ConfigurationDesk, AutomationDesk, ControlDesk,...) Knowledge of modeling electric motors, power electronics, and traction battery systems Automation of software test CAN and Automotive Ethernet communications Meritorious: Experience from SW platform development, including middleware. Knowledge in Electric Propulsion simulation Knowledge in integration of sensor technologies Verification in vehicles at system or functional level or experience from test automation Experience in Core, Domain development/testing.