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Vi söker en Game-Master som har flexibilitet att ta sporadiska timmar under veckodagar och helger. Ca 8 - 20 timmar per vecka. Som Game-Master har du följande uppgifter. - Möta kunder. Introducera kunder till Escape Room-konceptet och till spelregler. - Bevaka teknik som styr spelen. - Ta hand om kunderna efter spelet och ta betalt. - Ställa i ordning efter grupper och förbereda utrustning för nästa grupp. - Svara på frågor eller bokningsförfrågningar som kommer via e-post eller telefonsamtal. Dina Kvalifikationer: - Mycket hög social kompetens då du kommer att se till att kunderna blir nöjda med aktiviteten oavsett resultaten de uppnår. - Stresstålighet och förmåga att hantera tidspress. Ibland krävs det att du gör jobbar under högt tempo för att hålla tidsschema. Därför bör du vara en stresstålig person som klarar av detta. - Bra engelska i tall och skrift är ett krav då vi har en del engelsktalande kunder. Om dig - Du är en kreativ person och kommer med idéer/ förslag för att förbättra verksamheten. - Du känner dig hemma i datormiljö och sociala medier. Har du dessutom intresse av att skriva blogginlägg så är det en bra merit. - Du kommunicerar på felfri svenska i tal och skrift (modersmål). Ett måste eftersom du kommer att hantera kundkommunikationen via e-post och sociala medier. Vänligen bifoga en bild på dig i ansökan.
As a Senior/Lead Economy and Engagement Designer at Embark, you will be responsible for designing and implementing systems and mechanics that are deep and interesting for our players to engage with and retain them, short, medium and long term, as well as sustainable and player-friendly monetization features and models, that provide real value to our players, in a fair way. You will join the team on ARC Raiders and collaborate closely with the directors of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You will share your insights and knowledge in shaping relevant performance indicators, as well as validation methods using telemetry data and simulations. As a senior member of the design team we would like you to act as a coach and mentor to some of the other designers on the project, and possibly take on direct managerial responsibilities, if relevant and suitable. Inspiring and helping more junior designers with design methodology, documentation practices, etc. You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing features and tools for running a successful and smooth live service game, including community events and other types of events. Example of responsibilities Design, implementation and evaluation of our monetization strategy including quantitative and qualitative analysis, as well as any available automation and simulation strategies. Understanding player motivations and how they relate to our game loops, especially in terms of delivering a fun gameplay experience with engagement systems. Responsible for in-game virtual store including recommendations and contributions towards catalog and pricing strategy for micro-transactions. Joint optimization with marketing, acquisition and crm teams for the entire user journey. Be a key stakeholder in game frontend presentation and flow for engagement and game economy features. Design and collaborate on metagame, progression and economy systems for long term player retention and engagement. Analyze the impact of changes in the game, identify opportunities that will have a positive impact on monetization and engagement in development and post launch. Help define key performance indicators (KPIs) related to monetization, analyze KPI reports and share information with the team and stakeholders to identify and predict trends. Monitor trends on monetization in order to identify best practices, achieve optimal results and innovation. We would love if you have A creative and curious mind. 5+ years or more experience in equivalent roles. An understanding of acquisition, retention and monetization concepts. Understanding of AAA gameplay and game design, including player psychology, UX design, gameplay design. Proficiency with the Unreal Engine and experience with Blueprints and scripting. Ability to design and continuously improve the optimization process of any given game. Experience with experimental design and/or AB Testing for data driven designs. Experience of coaching more junior members of the team. Strong communication skills and the ability to align cross-functional stakeholders Professional English communication skills. This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Expansive Worlds is currently hiring a Senior Game Designer to join our Call of the Wild development team. As a Senior Game Designer, it is your job to build a thorough understanding of our current core gameplay and progression systems, reference system models in other games, and work to propose meaningful changes and upgrades that deepen theHunter's core gameplay and progression systems.
We are opening the exciting role of a Game Artist in our Stockholm studio at Relax. You will be part of the Art Team responsible for creating stunning visuals for the games offered by Relax Studios. This is an exciting opportunity for a Game Artist with a genuine passion for creating top-quality artwork for some of the best games in the Casino industry. The role of a Game Artist is integral to our reputation with our operators and players. The role requires artistic talent, the ability to work within a team, and a keen eye for detail. This role will help create the awesome game art the Relax Stockholm games are known for. We are looking for a passionate, creative, and diligent candidate who loves to create beautiful artwork and collaborate with the studio teams. In this role, you will: Help bring game concepts to life by shaping the visual direction and style of our casino games Design high-quality art assets, including symbols, backgrounds, animations, and visual effects (FX) Collaborate closely with game designers, developers, and other artists to craft immersive and polished gameplay experiences Ensure visual consistency and quality across games, with attention to detail and performance Key Knowledge & Requirements: A strong portfolio Strong artistic skills Great knowledge of digital art software Creative thinking Understanding and interest in game design and development Good communication skills in English, both written and verbal Key Responsibilities: Create high-quality artwork for our games. Develop concept art and final game art like; symbols, characters, environments and fx. Collaborate with developers when implementing assets in the games. Focus on quality and creativity. Making sure our games look visually stunning! Bonus Points For: Animation and motion using Spine Passionate about games Understanding of casino game mechanics Some software we use: Photoshop – After Effects – Spine – Substance – Maya – Zbrush - Clip Studio – Nuke – TV Paint Life at Relax in Stockholm Welcome to Relax Gaming Stockholm, where big talent meets even bigger hearts. Right in the center of the city, our newly renovated office in Gallerian offers more than just a great location and a sun-drenched terrace. It’s home to some of the brightest minds in iGaming, a powerhouse mix of creative energy, deep experience, and next-level ambition. Here, senior experts collaborate seamlessly with high-performing juniors, creating an environment where learning, innovation, and quality go hand in hand. It’s fast-paced, fun, and fiercely supportive - a team that knows how to deliver at the highest level without ever losing the playful spirit that defines Relax: mastered by experience. Driven by play. Truly Relax. Are you ready to join a creative, forward-thinking team shaping the future of iGaming? At Relax, we value curiosity, diversity, and the courage to challenge limits. With 350+ colleagues across 10+ locations, we combine stability with constant evolution, driven by passion and teamwork. Relax offers an environment where you can grow, learn, and make real impact. Collaboration is central to how we work, and our success comes from the talent and dedication of our people. If you’re motivated by quality, results, and meaningful connections, you’ll fit right in. No matter where you’re based, you’ll find the same supportive, respectful, and ambitious spirit that defines Relax Gaming. About Relax Gaming Relax Gaming Group was founded in 2010 with the goal of simplifying B2B content delivery for the modern iGaming landscape. With business simplicity and collaboration are central to its ethos. Via a quick one-time integration, Relax Gaming now provides access to a roster of 4,000+ casino games to 1,000+ operator brands with a diverse range of proprietary products, including Poker, Bingo, and it's own extensive slot portfolio. High-quality aggregated content from multiple partner studios is provided through its selected Silver Bullet (commercially represented) and Powered By Relax (commercially independent) partners.
Bloxd - Game Engine Developer We’re a profitable video game start-up in London with 15 million monthly players and we’re hiring engineers to join our 10-person founding team. About us Creating games with editable worlds usually takes 20k+ lines of well-optimised code and large amounts of effort. Bloxd gives you editable worlds in 5 lines of code, within 5 minutes. You can play our games at bloxd.io. About you You’re passionate about gaming and excited by the prospect of building great games that bring millions together. You have strong engineering fundamentals and a strong product sense, being happy to wear many hats (game design, UI/UX, community management), and iterate quickly on a live product whilst learning from player feedback. What we’re looking for * We’re open to a wide range of seniority - you should have at least 1 year of professional experience in software engineering, game engine development, or game development. This can include revenue-generating side projects and internships. * Experience developing games or game engines either through work or as side projects. Things you could work on within your first 2 months: * Create and manage your own game * Develop new gameplay systems inside existing games * Build new engine features for use by other game developers * Profile and optimise performance * Develop an in-game item marketplace * Improve our partner implementations (E.g. CrazyGames, Discord Activities) Our tech We have a TypeScript-first codebase, and use a combination of React, WebGL, and Node. This tech allows us to deliver Bloxd in an incredibly accessible way, and provides a great developer experience. You’ll need to be happy to pick these up if you’re not already familiar with them. Benefits * Healthcare * 5% pension match on qualifying earnings * A permanent desk in our King’s Cross office * 25 days holiday + bank holidays * Competitive salary + stock options
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are currently seeking a Game Producer to join our Product & Innovation team, someone who thrives on generating bold, original ideas and turning them into compelling game concepts. The Role As a Game Producer at Hacksaw Studios, you'll be at the forefront of shaping our future game portfolio. This is a highly creative, research-driven role where you'll spend the majority of your time conceptualising, designing, and refining game ideas across a wide range of themes, mechanics, and visual styles. Your key responsibilities include: Generate a continuous pipeline of original game concepts across multiple genres, themes, and mechanics. Develop innovative gameplay features, bonus systems, progression mechanics, and player engagement concepts. Create and explore new visual directions, themes, artistic concepts, and presentation styles. Monitor industry trends, emerging mechanics, player preferences, and competitor releases. Research adjacent industries, entertainment trends, and popular culture as sources of inspiration. Produce clear and structured concept proposals for evaluation and further development. What We're Looking For You bring: Experience within game design, product development, creative development, or a related discipline within the gaming industry. A strong understanding of game mechanics, player psychology, and engagement principles. A demonstrated ability to generate original ideas and translate them into structured concepts. Strong awareness of gaming trends and market developments. Excellent communication and presentation skills. Nice-to-have: Experience with slot game design or casino gaming. A personal interest in games and a genuine curiosity about what makes products successful. Comfort with exploring unconventional ideas and challenging established thinking. What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to shape games with a global audience. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
About Star Stable Entertainment Once upon a time in 2011, the founders of Star Stable Entertainment had a vision. They wanted to create a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry. Fast forward to today, and our dream has come true tenfold - Star Stable Online stands as one of the most popular MMORPGs globally! At our HQ on Södermalm, our 150 employees are thrilled to continue to welcome players to the island of Jorvik, with its breathtaking scenery, beautiful horses, and magical quests. It’s wonderful to see that our dream resonates with so many players around the world, and we can’t wait to share more stories and experiences with them! The position We are currently looking for a Design Director to join our team. This person establishes and maintains the vision & standards for the design discipline within SSO. They are the primary point of accountability for ensuring that SSO's design team is working optimally with regard to personnel, skills, knowledge, processes, and structure. Responsibilities * Establishing, communicating, and maintaining SSO's design vision, pillars, and standards * Collaborating with the other directors, producers, and management to ensure that appropriate design standards, processes, structure, and prioritization are in place * Managing SSO design as a discipline; ensuring that any skills or knowledge gaps are covered, and that design is provided with appropriate representation with regards to tools, pipeline, and similar improvements and prioritization * Mentoring & developing designers in player-centric design thinking; the game industry & product development best practices; cross-functional collaboration; workflows, scoping, and personal effectiveness * Assessing & ensuring the improvement / maintenance of the game's core gameplay loops, directed content, gameplay features, game systems, progression systems, and in-game economy & monetization * The position includes management responsibilities with a focus on team leadership and development We think you * Strong empathy for our target audience & belief in our mission and values; * Established history of first-hand experience in a broad range of game design skills (systems design, interaction design, economy design, level design, quest design, core gameplay); * Leadership experience on design teams within a Live game environment; * Experience building processes, structure, and communication in support of cross-functional teams; * The ability to motivate, inspire, and challenge team members; * Clear understanding of a range of business models across varying game genres * Exceptional communication skills Perks for joining us? * A pretty sweet mission. We are developing the world's best horse-riding game for girls and we take that vision very seriously. We strive to hit that mark every single day. * 30 vacation days (+ 3 additional squeeze days). * A pension and insurance plan that mimics ITP1 and a parental pay top-up @90%. * Health allowance at 5000 SEK per year. * Hybrid working model - combine WFH and being together with the team at our new office located right amidst Södermalm GameDev cluster (Magnus Ladulåsgatan 65) * Fitness discount of 18% at SATS gym + company workout classes. * A dog friendly office! Bring your furry friend to work! Are you ready to be a chapter on this magical journey? Apply now! We can’t wait to hear your story!
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are currently seeking to expand our development team with additional developers and are looking for both junior and senior candidates. You will be part of our game development team and work in a tight-knit team involving both back-end developers and designers. The Role As a Game Developer at Hacksaw Studios, you’ll play a key role in transforming game concepts into high-performing experiences. Your task will be to bring our game ideas to life in co-operation with the designers and product owners. Your key responsibilities include: Working with the development and design team to implement the backend gameplay mechanics behind our various games Working with the front-end development team to ensure the backend communications protocols make their work as simple as possible Working with the game design team to implement their game ideas Implementing the mathematical model underlying the games Performing statistical modeling and testing to ensure the games behave as intended (We'll teach you this part) Learning about the online gaming industry and staying up to date on current trends and what is popular with players Participating in code reviews and merge requests Co-operating with colleagues with similar roles, both in-house and with our partners What We’re Looking For: You value clean code, smart solutions, and the impact your work has behind the scenes. You bring: A solid backend development background. Experience with a programming language suited for game development, such as C#, Java or C++ (We use C#). A high interest in or education in mathematics or statistics. Nice-to-have: Experience with unit testing. University degree in a related field. A personal interest in gaming. What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to create games with a global audience. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance and regular in-office massage. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
As a UX artist at Embark, you will enable amazing user experiences for our gamers, experiences that they will remember and talk about for decades. Here you will work closely together with other talents to create everything from 2D elements, animations, menus, HUD, to living and inviting scenes with 3D components. If you like to spend time thinking about how players explore and experience games, and perhaps you also imagine a future where players can be part of creating their own unique experiences, then Embark might be your future home Example of responsibilities • Collaborate with a wide range of talents at Embark to deliver a great user experience • Create aesthetically delightful visuals that enhances the gameplay experience • Evaluating different software, techniques, engines and pipelines and help us get better and change how we work in the future We would love if you have A creative and curious mind A strong passion for art, design and games Excellent visual skillset and deep artistic understanding and knowledge Experience of following directions and deliver to quality from a visual, game play and technical perspective Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Bloxd - Software Engineer We’re a profitable video game start-up in London with 15 million monthly players and we’re hiring engineers to join our 10-person founding team. About us Creating games with editable worlds usually takes 20k+ lines of well-optimised code and large amounts of effort. Bloxd gives you editable worlds in 5 lines of code, within 5 minutes. You can play our games at bloxd.io. About you You’re passionate about gaming and excited by the prospect of building great games that bring millions together. You have strong engineering fundamentals and a strong product sense, being happy to wear many hats (game design, UI/UX, community management), and iterate quickly on a live product whilst learning from player feedback. What we’re looking for * We’re open to a wide range of seniority - you should have at least 1 year of professional experience in software engineering, game engine development, or game development. This can include revenue-generating side projects and internships. * Experience developing games or game engines either through work or as side projects. Things you could work on within your first 2 months: * Create and manage your own game * Develop new gameplay systems inside existing games * Build new engine features for use by other game developers * Profile and optimise performance * Develop an in-game item marketplace * Improve our partner implementations (E.g. CrazyGames, Discord Activities) Our tech We have a TypeScript-first codebase, and use a combination of React, WebGL, and Node. This tech allows us to deliver Bloxd in an incredibly accessible way, and provides a great developer experience. You’ll need to be happy to pick these up if you’re not already familiar with them. Benefits * Healthcare * 5% pension match on qualifying earnings * A permanent desk in our King’s Cross office * 25 days holiday + bank holidays * Competitive salary + stock options
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are looking for an experienced Head of Product to lead the development and growth of our future game portfolio. This is a senior leadership role for someone who combines deep product instinct with a strong understanding of what makes games successful, someone who can define what we build and how it contributes to the long-term direction of our portfolio. The Role As Head of Product at Hacksaw Studios, you will own the product vision, roadmap, and concept pipeline, ensuring a continuous flow of innovative, high-quality game opportunities. Working closely with product, design, and management teams, you will ensure that game concepts are clearly defined, well-prioritized, and set up for success throughout development. Your key responsibilities include: Lead the ideation, development, and evaluation of new game concepts and product opportunities. Actively contribute to concept creation, feature development, and product innovation initiatives. Establish a structured and sustainable pipeline of future concepts, ensuring continuity and strategic direction. Identify emerging market trends, player preferences, and industry developments that inform future product strategy. Drive the creation and maintenance of Game Design Documents and product specifications through the GDD function. Work closely with production, designs and management teams to ensure product decisions are grounded in both creative ambition and business objectives. Serve as the creative leader and trusted product authority throughout the concept development process. Continuously seek new opportunities to evolve and strengthen the portfolio. What We're Looking For You bring: Proven experience in a senior product role within the gaming industry, with a strong track record of bringing successful games or products to market. A deep understanding of game mechanics, player psychology, and what makes products successful. The ability to define and communicate a clear product vision, and the conviction to make difficult decisions when needed. Strong leadership skills with experience working cross-functionally across creative and technical teams. Excellent communication and stakeholder management skills. Nice-to-have: Experience in the regulated real-money gaming or iGaming industry. Familiarity with game production pipelines and development processes. A personal passion for games and a genuine curiosity about where the industry is heading. What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to shape a global game portfolio played by millions of players. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. To continue scaling our development efforts, we are looking for an experienced Gameplay Programmer with a focus on frontend development to join our growing team. The Role As an Experienced Gameplay Programmer at Hacksaw Studios, you will play a central role in shaping how our games feel, behave, and perform. You will work closely with designers, artists, and other engineers to build engaging gameplay experiences and ensure our games deliver the level of quality and responsiveness players expect. This role is focused on gameplay and frontend development, where performance, responsiveness, and visual polish are critical. You will be part of a tight-knit development team where collaboration and ownership are highly valued. Your key responsibilities include: Design and implement gameplay systems and features for new and existing games. Translate game design concepts into responsive, high-quality gameplay experiences. Work closely with designers and product owners to iterate on gameplay and player experience. Maintain and extend our internal game development framework. Write clean, maintainable, and high-performance code. Participate in code reviews and technical discussions within the development team. Collaborate with other engineers across teams. What We’re Looking For: 2+ years of professional software development experience, with several years in the game industry. Strong experience with gameplay programming or interactive systems. Experience with one or more programming languages commonly used in game development such as C#, C++, Haxe, TypeScript, or JavaScript. A strong focus on performance, responsiveness, and player experience. Ability to take ownership of systems and features from concept to release. Experience working in cross-disciplinary teams with designers and artists. Strong problem-solving skills and attention to detail. Nice-to-have: Shader programming experience. 3d programming experience, such as OpenGL. Experience in debugging. Social gaming experience. Professional experience within the gaming industry. Personal or professional experience with AI assisted development. What We Offer Close collaboration with developers. A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
As a Data Scientist at Embark, you will play a crucial role in our team of data professionals, focusing specifically on game analytics. You will be instrumental in providing insights and support for our game titles, leveraging data to optimize player experience, and providing actionable insights for the game development team. This position presents an exciting opportunity to merge your love for gaming with your expertise in data analytics. Example of responsibilities Collaborate and work closely with game designers and business stakeholders Research and develop metrics and performance indicators Extract, analyze and communicate insights from gameplay data Design telemetry logging Communicate results clearly and concisely to stakeholders from both game and commercial teams We would love if you have A creative and curious mind Strong proficiency in SQL and experience with database querying, preferably using tools such as BigQuery Experience in working with ETLs and data pipelines Proficiency in Python scripting for data manipulation and analysis Excellent analytical skills with the ability to translate data into meaningful insights and recommendations Strong interpersonal skills with the ability to collaborate effectively across teams and communicate complex concepts to non-technical stakeholders Experience from working in a fast-paced environment where your skills depend on personal independence and agility Experience with game analytics and an interest in playing games Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a UX Designer you will be working on one of our Game Projects in a cross-disciplinary team, taking ownership for UX design of features to improve the end-user experience. You will be part of shipping new features, and balancing maintenance of existing features for live service games. To thrive in this role we think you have experience working with complex products and designing for different platforms and input methods such as PC, console or mobile. Previous experience in working with games is a plus. Example of responsibilities Collaborate across disciplines and align stakeholders to define clear problem statements, user needs and design solutions to solve those. Own the user experience of various features end-to-end, from defining problems and needs iterating all the way until they are in the players’ hands. Design using user flows, wireframes and prototypes, that adhere to the game’s design system and style guides. Work on a range of experiences, from crafting systems to character customization, based on where we can have the biggest impact. Work proactively, identifying gaps in the user experience to inform design decisions Consider systems before individual screens. Consider edge cases early, flexible design solutions, and aim for coherency in design choices. Deliver and explore many possible solutions, while able to narrow down and pivot with relevant feedback. Contribute and foster a culture of sharing and feedback on design. Leverage the team’s combined expertise in finding the best solutions and increase the knowledge across the studio. We would love if you have A creative and curious mind motivated by understanding user needs and how to fill those to improve the experience. Strong communication skills to clearly convey design decisions, and doing so early and frequently under development. Experience in using both qualitative and quantitative data to understand user needs and finding possible design solutions. Experience with different platforms and input methods, such as focus-based input. Ability to work in a fast-paced environment with shifting priorities for the biggest impact. An interest in games and player experiences. 4+ years of experience in UX/UI or product design. A portfolio with relevant projects showcasing your design process and impact. Fluency in English. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as animators, technical artists, level designers, graphic designers, procedural artists, and programmers. Today, nearly 10 percent of professionals active in the Swedish games industry were educated at The Game Assembly. Our schools are located in Malmö and Stockholm. The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till den nationella och internationella spelbranschen. The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Fram till idag har The Game Assembly utbildat drygt 10% av den svenska spelbranschen vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald. Om tjänstenEn av våra kollegor är tjänstledig, därför söker The Game Assembly en vikarie inom spelprogrammering som kommer arbeta med att utbilda våra studerande på plats på Stora Essingen i Stockholm. Vi söker dig som kan komplettera våra kunskaper och tillsammans med tre andra utbildare inom spelprogrammering driva utbildningen framåt. Arbetet omfattar undervisning med tillhörande för- och efterarbete samt handledning av de studerande i dels spelprojektskurser, dels mer specialiserade individuella kurser. Kurserna som ingår i tjänsten är C++ introduktion, C++ fördjupning och två spelprojekt där spelen skapas i Unity. Du kommer att hålla de två första kurserna tillsammans med en erfaren kollega. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Vem söker vi? För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för programmering. Du behöver ha god förståelse för svenska språket då hela utbildningen bedrivs på svenska. Vi ser gärna att du har: goda kunskaper inom programmering i C++ erfarenhet av att utveckla och arbeta i Unity erfarenhet inom spelbranschen erfarenhet av handledning erfarenhet av agil arbetsmetodik Vi ser det som en bonus om du har: studerat på The Game Assembly erfarenhet av att utveckla och arbeta i egen spelmotor Varför TGA? Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar. The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL. Anställningsort: Segelbåtsvägen 15, Stockholm Tillträde: Augusti 2026 Ansök senast: 7/8 2026. Tjänsten kan komma att tillsättas innan sista ansökningsdag, skicka därför in din ansökan så snart du kan. Omfattning: Heltid Anställningsform: Vikariat med start augusti 2026 till 18:e december 2026 med ev. möjlighet till förlängning. The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer. Vill du veta mer om tjänsten är du välkommen att kontakta platschef Ida Fontaine på ida.fontaine@thegameassembly.se.
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as animators, technical artists, level designers, graphic designers, procedural artists, and programmers. Today, nearly 10 percent of professionals active in the Swedish games industry were educated at The Game Assembly. Our schools are located in Malmö and Stockholm. The Game Assembly (TGA) är en yrkeshögskola i Malmö, Stockholm och Liverpool som utbildar spelutvecklare till den nationella och internationella spelbranschen. The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Fram till idag har The Game Assembly utbildat drygt 10% av den svenska spelbranschen vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald. Om tjänsten En av våra kollegor går på föräldraledighet, därför söker vi en vikarie inom spelprogrammering som kommer arbeta med att utbilda våra studerande på plats på skolan i Malmö. Vi söker dig som kan komplettera våra kunskaper och tillsammans med tre andra utbildare inom spelprogrammering driva utbildningen framåt. Arbetet omfattar undervisning med tillhörande för- och efterarbete samt handledning av de studerande i dels spelprojektskurser, dels mer specialiserade individuella kurser. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Vem söker vi? För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för programmering. Du behöver ha god förståelse för svenska språket då hela utbildningen bedrivs på svenska. Dina erfarenheter: goda kunskaper inom programmering i C++ goda kunskaper inom linjär algebra erfarenhet av att utveckla och arbeta i egen spelmotor erfarenhet inom spelbranschen erfarenhet av handledning erfarenhet av agil arbetsmetodik Vi ser det som en bonus om du har studerat på The Game Assembly. Varför TGA? Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar. The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL. Anställningsort: Malmö Tillträde: 24e augusti Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan Omfattning: Deltid 50% 24e augusti tom 25e juni 2027. Möjlighet till heltid från och med 28e september tom 25e juni 2027. Anställningsform: Vikariat The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer. Vill du veta mer om tjänsten är du välkommen att kontakta platschef Olivia Mis olivia.mis@thegameassembly.se
3D ENVIRONMENT ARTIST (VOXEL GAMES) We’re a profitable video games company with 15 million monthly players, and we’re hiring a 3D Environment Artist to join our 12-person founding team. About us We’re growing Bloxd, a multiplayer gaming platform where anyone can play, build, and share editable worlds. Through superfun games and playful visuals, Bloxd is already inspiring a new generation of players around the world with the endless possibilities of voxel gaming. Play our games at bloxd.io. Our tech Bloxd is built around voxel worlds, player creativity, and familiar block-based workflows. We support existing voxel-based tools and formats such as .schem, and we’re continuing to develop our own in-game creative toolset to let players edit worlds at scale, as well as import and export regions of blocks as .bloxdschem files. The job We’re looking for an environment artist to shape the future of voxel worlds: playful, readable, expressive, and full of personality. You’ll collaborate with game developers to design and create environments, maps, 2D sprites and 3D models that delight our players and broaden Bloxd’s appeal. The role will involve both visual world-building and level design, with plenty of opportunity to shape how spaces feel, flow, and play. This role is especially well-suited to someone with experience making maps, designing levels and creating assets for block-based voxel sandboxes. We care more about strong composition, readability, gameplay feel, and creative world-building than high-fidelity 3D production. About you * You enjoy designing 3D environments for sandbox or voxel games, with a focus on playability, clarity, and fun. * You’re excited by the prospect of working across a diverse set of projects. * You think about how players move through, understand, and interact with a space. * You’re comfortable sharing ideas early, iterating, and improving work based on player feedback. * You enjoy collaborating with developers, designers, and other creatives to make game worlds feel better. Things you could work on in your first two months * Play a lot of Bloxd to build knowledge of our games, players, and community. * Collaborate with developers to design, build, and iterate on new mini-games. * Build readable, expressive voxel environments for our flagship games. * Work on level design for maps and game modes, focusing on flow, pacing, player routes, and gameplay clarity. * Create textures, models and assets for new sandbox features, such as blocks, mobs, weapons, tools, vehicles, and more. Benefits * Budget for your preferred setup, such as a drawing tablet, software licences, or other tools * Healthcare * 5% pension match on qualifying earnings * A permanent desk in our King’s Cross office * 25 days holiday + bank holidays * Competitive salary + stock options
To design our slot games isn't an easy task - especially not the mechanic side of the games. If you're a great dude/gal with amazing math skills that is up for the challenge - then we're very interested to get in contact with you. We've got one thing which is important; you need to have great knowledge in casino products and hopefully also slots experience, and a general passion for games. Who you are You have a fantastic understanding for what makes a game exciting and fun. In a team environment consisting of product management, graphic artistry, sound creation, game development and server development, you will contribute to deliver the best casino games in the market today. Good knowledge of and solid experience of working with Java is a must. Your strong analytical skills will help us to follow up on game performance to make the next game even better. Who we are We are the best and fastest growing slot provider in the world with the operator and product in focus, and the mobile future on our minds. Nolimit is a team of experienced professionals from the gambling industry in Stockholm, Sweden, Malta and Gurugram, India. Our company has derived from hands on work at some of the most successful gambling software providers and operators over the last 15 years. Our mission is to offer a fast, reliable and flexible team that cooperates with the best operators in the world, taking gambling to the next level. We have a clean code high performance modern mini/micro service portable system platform for mobile and desktop that is 100 % under our own control. Since we have our own platform, this allows us to deliver special features and smooth, customizable marketing campaigns that are tailored to the operator's specific needs. We think it's time for a new angle to the gambling software industry – one where the product is in focus and we fully engage their promotion, marketing and country manager system/activities with our games. Nolimit work with customers on a global scale and the largest gambling operators in the world have our games everywhere. Nolimit City, Stockholm based development team. We provide you with your choice of OS and IDE. Send your application to wai@nolimitcity.com http://www.nolimitcity.com
At TTK Games we are fuelled by a passion to inspire, connect, and entertain. We're seeking an individual who can help us continue to break boundaries, lead by example, and deliver on our promise to players. In this role you’ll play a vital part in building our brand-new, cutting-edge UI from the ground up. Working closely with a wide range of other disciplines, you’ll be involved in both the conception and execution of each new UI feature right from the start. With your help, we’ll build an efficient and entertaining AAA experience for our future players. This is a unique opportunity to break away from the conventional and make your mark on something special. What you will do Collaborate with project directors and key stakeholders to build a world-class UI from the ground up. Convert visual UI concepts and UX designs into shippable in-engine UI flows. Break down game systems and features into efficient and reusable component parts that we can use to build all our future UI with. Become our in-house implementation expert, mastering the UI editor and all its related tooling. Help to design, build, and maintain our in-house workflows and content pipelines for the UI creation process. Become a champion for all things UI in the studio. Who you are You have 3+ years implementing AAA UI for console and/or PC (or equivalent experience). Demonstrable experience building UI within Unreal 4 or 5 using Blueprint and UMG. Highly familiar with the current trends, techniques, and technology behind successful, contemporary game UI. A keen eye for visual detail and a passion pixel-perfect implementation. A motivated and naturally analytical person – you’re happiest when finding simple solutions to tricky problems. An excellent communicator, able to effectively convey your craft to both technical and non-technical team members. Nice to have: Any experience with AngelScript or C++ Nice to have: A basic understanding of foundational UX principles and techniques.
At Avanti, we are redefining the live casino experience by merging high-end technology with seamless interactivity. Our vision is to transform how people engage with digital entertainment, moving away from static platforms toward dynamic, real-time environments that feel alive and responsive. We exist to solve the complexity of live digital interaction, ensuring that every bet, every move, and every game round is delivered with absolute precision and technical excellence. Our purpose is to build the architecture that allows for hyper-realistic and reliable gameplay at scale. To achieve this ambitious goal and connect our users directly to the action, we are now looking for a Game Client Developer to join our team. The Opportunity As a Game Client Developer at Avanti, you will hold a key role at the heart of our product development. you will be the "middle-man" for all communication—the link that connects our Live Experience, Game Tech, and the Platform. This is a unique chance to work in a role with the broadest overview of the organization, where your code directly enables users worldwide to interact with our games in real-time. You will be part of building the game development frameworks of the future. Instead of just maintaining existing systems, you will drive constant R&D to create leaner libraries and boilerplates that make our development journey smoother and more scalable. Your work will have a direct impact on how sustainably and efficiently we can roll out new game titles in our portfolio. In this environment, you will have the space to grow as technology is constantly adapted and evolved. You won’t just write logic for game starts and bet management; you will also influence the graphical interface and the rules that govern the experience. This is a role for someone who thrives with high ownership and wants to see the results of their work in a live, high-performance product. Main Responsibilities Develop and implement user interfaces (UI) and graphical elements for all game titles. Build and refine a lean framework and boilerplates to streamline future game development. Take responsibility for client-side logic regarding game starts, bet management, and compliance. Manage real-time communication and data streams via WebSockets and WebRTC. Integrate third-party solutions and handle post-messaging for seamless platform communication. Collaborate with the product team to translate design ideas into technical game statistics and rules. Create sustainable systems that allow non-technical staff to administrate parts of the game environment. Who we are looking for We are looking for a social and outgoing team player who thrives in the role of a technical communicator. As you act as the bridge between several different teams, you must be comfortable explaining complex technical concepts to colleagues with different expertise without losing the technical nuances of the dialogue. You have a natural drive and the ability to take full responsibility for your domains in a fast-paced environment. To succeed in this role, you need to be organized and capable of managing multiple parallel deadlines as our game portfolio grows. We value "self-drive," where you identify the next steps yourself and proactively seek feedback from relevant teams. You are someone who sees challenges as R&D opportunities and is attracted by the need to constantly adapt your methodology to the latest technology. Qualifications Excellent knowledge of HTML and TypeScript. Documented experience with real-time data and handling WebRTC. Strong understanding of REST APIs and communication via WebSockets. Experience in responsive design to ensure a seamless experience across all devices. Ability to write and implement complex game logic and rules. It is a plus if you have Experience with modern frameworks such as Angular or React. Previous experience within iGaming or Live Casino. Experience in developing multiplayer systems. Who we are Avanti is an innovative player in the live casino industry, focusing on uniting technology and the joy of gaming in new ways. We are in an exciting expansion phase, building a portfolio of high-quality games. With a team of passionate experts, we strive to be the leading platform for the real-time entertainment of the future. What we offer A broad role where you work with everything from graphical development to deep system logic. The opportunity to conduct constant R&D and influence the choice of future technologies. A central role in the organization with contact points to the majority of teams. Competitive salary with a target around 60,000 SEK. A culture characterized by collaboration, openness, and technical curiosity. Department & Location Game Tech Team, Stockholm. Application We review applications continuously. Submit your application via our website: https://avanti.live/
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