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About us: Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are currently seeking to expand our creative team with additional artists and are looking for both junior and senior candidates. You’ll be part of our creative game team, working closely with animators, designers, and developers. The Role As a 2D Artist at Hacksaw Studios, you’ll be part of the creative team bringing our games to life. This is a hands-on, creative role where you’ll work closely with developers, animators and project managers. This role is ideal for a passionate artist who values quality work, and strives to maintain a good balance of what’s best for the game. Your key responsibilities include: Create graphical assets for our games Create reference material that front-end developers can use as a goal when implementing your designs Learn about the online gaming industry and stay up to date on current trends and what is popular with players Participate in game progress reviews and give feedback about the implementation process Co-operate with colleagues with similar roles What We’re Looking For You bring: A solid art portfolio that showcases your skills Experience with Adobe suite Preferably experience with After Effects, Spine or similar animation tool Nice-to-have: Game development experience Social gaming experience An eagerness to evolve in game production and collaboration A personal interest in games and an understanding of the industry, or a desire to learn What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to create games with a global audience. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance and regular in-office massage. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as animators, technical artists, level designers, graphic designers, procedural artists, and programmers. Today, nearly 10 percent of professionals active in the Swedish games industry were educated at The Game Assembly. Our schools are located in Malmö and Stockholm. The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till den nationella och internationella spelbranschen. The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Fram till idag har The Game Assembly utbildat drygt 10% av den svenska spelbranschen vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald. Om tjänstenEn av våra kollegor är tjänstledig, därför söker The Game Assembly en vikarie inom spelprogrammering som kommer arbeta med att utbilda våra studerande på plats på Stora Essingen i Stockholm. Vi söker dig som kan komplettera våra kunskaper och tillsammans med tre andra utbildare inom spelprogrammering driva utbildningen framåt. Arbetet omfattar undervisning med tillhörande för- och efterarbete samt handledning av de studerande i dels spelprojektskurser, dels mer specialiserade individuella kurser. Kurserna som ingår i tjänsten är C++ introduktion, C++ fördjupning och två spelprojekt där spelen skapas i Unity. Du kommer att hålla de två första kurserna tillsammans med en erfaren kollega. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Vem söker vi? För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för programmering. Du behöver ha god förståelse för svenska språket då hela utbildningen bedrivs på svenska. Vi ser gärna att du har: goda kunskaper inom programmering i C++ erfarenhet av att utveckla och arbeta i Unity erfarenhet inom spelbranschen erfarenhet av handledning erfarenhet av agil arbetsmetodik Vi ser det som en bonus om du har: studerat på The Game Assembly erfarenhet av att utveckla och arbeta i egen spelmotor Varför TGA? Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar. The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL. Anställningsort: Segelbåtsvägen 15, Stockholm Tillträde: Augusti 2026 Ansök senast: 7/8 2026. Tjänsten kan komma att tillsättas innan sista ansökningsdag, skicka därför in din ansökan så snart du kan. Omfattning: Heltid Anställningsform: Vikariat med start augusti 2026 till 18:e december 2026 med ev. möjlighet till förlängning. The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer. Vill du veta mer om tjänsten är du välkommen att kontakta platschef Ida Fontaine på ida.fontaine@thegameassembly.se.
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as animators, technical artists, level designers, graphic designers, procedural artists, and programmers. Today, nearly 10 percent of professionals active in the Swedish games industry were educated at The Game Assembly. Our schools are located in Malmö and Stockholm. The Game Assembly (TGA) är en yrkeshögskola i Malmö, Stockholm och Liverpool som utbildar spelutvecklare till den nationella och internationella spelbranschen. The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Fram till idag har The Game Assembly utbildat drygt 10% av den svenska spelbranschen vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald. Om tjänsten En av våra kollegor går på föräldraledighet, därför söker vi en vikarie inom spelprogrammering som kommer arbeta med att utbilda våra studerande på plats på skolan i Malmö. Vi söker dig som kan komplettera våra kunskaper och tillsammans med tre andra utbildare inom spelprogrammering driva utbildningen framåt. Arbetet omfattar undervisning med tillhörande för- och efterarbete samt handledning av de studerande i dels spelprojektskurser, dels mer specialiserade individuella kurser. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Vem söker vi? För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för programmering. Du behöver ha god förståelse för svenska språket då hela utbildningen bedrivs på svenska. Dina erfarenheter: goda kunskaper inom programmering i C++ goda kunskaper inom linjär algebra erfarenhet av att utveckla och arbeta i egen spelmotor erfarenhet inom spelbranschen erfarenhet av handledning erfarenhet av agil arbetsmetodik Vi ser det som en bonus om du har studerat på The Game Assembly. Varför TGA? Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar. The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL. Anställningsort: Malmö Tillträde: 24e augusti Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan Omfattning: Deltid 50% 24e augusti tom 25e juni 2027. Möjlighet till heltid från och med 28e september tom 25e juni 2027. Anställningsform: Vikariat The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer. Vill du veta mer om tjänsten är du välkommen att kontakta platschef Olivia Mis olivia.mis@thegameassembly.se
If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We're looking for a Senior release manager We’re expanding our Release Management team and looking for a Senior Release Manager with an interest in build systems and platform processes. In this role, you’ll own and drive the release management pipeline by coordinating releases across platforms, refining processes, and ensuring submission requirements are met across projects. Your mission is to ensure updates are delivered on time, meet quality standards and remain compliant across all supported platforms, while continuously improving how we operate and scale release workflows. You will be Owning the release management cycle across multiple platforms and projects, ensuring timely and compliant submissions. Driving release timelines by aligning production, QA, engineering, marketing and publishing teams around deliverables, milestones and submission requirements. Leading preparation of builds and documentation for platform submissions Partnering closely with engineering to improve build pipelines, branch strategies and delivery systems to ensure stability, automation and compliance. Running cross-functional release readiness meetings to ensure alignment, transparency and clear decision-making. Proactively identifying risks, blockers and dependencies early - implementing solutions to keep releases on track. Staying ahead of platform compliance and certification requirements across supported platforms and territories. Contributing to the evolution of release standards, documentation and best practices to support scalable and efficient workflows. Mentoring junior release managers or supporting the growth of team members when applicable. Who You Are To be successful in this role: You have 4–7+ years of experience in release management, build engineering or related technical operations roles within game development. You have strong knowledge of platform submission pipelines and requirements across console and PC platforms (Sony, Microsoft, Steam). You have hands-on experience with version control systems, build automation and branching strategies. You have shipped multiple titles or supported live service releases across platforms. You are highly structured and capable of managing complex, multi-track release plans. You are proactive and solution-oriented - able to anticipate issues before they become blockers. You are a confident communicator who can lead meetings, align cross-functional stakeholders and represent release towards external partners. Bonus merit if you have GaaS experience, have driven DLC or major content releases or are familiar with Steam admin tools and backend configuration. How to apply If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio. We interview candidates continuously and hire when we find a good fit. Practical Information Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first and eligibility to work in Sweden is required. We are a pet friendly office! You can expect to find dogs and occasionally some cats around. What we offer Arrowhead Game Studios is a growing team of about 140+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together. Located in the heart of Södermalm, in Fatburen in the middle of the Game Dev scene we enjoy everything Stockholm has to offer. The is a a lot of different types of activities immediately available on our doorstep. Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high. We also have numerous work benefits for all our employees. You can read about them here!
WE ARE FATSHARK We are a critically acclaimed Swedish game development studio with about 200 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. THE ROLE We’re looking for a skilled and motivated Senior Systems Administrator to join our IT team! As a Systems Administrator, you will be responsible for the management and maintenance of our Linux server infrastructure as well as our network stack. If you are passionate about technology and have experience managing server infrastructure, we want to hear from you! WHAT YOU'LL DO * Manage and maintain the company's server infrastructure * Ensure system security and data integrity * Troubleshoot and resolve system issues in a timely manner * Implement and manage system backups and disaster recovery plans * Automate routine tasks and improve system efficiency * Document system configurations and procedures REQUIRED QUALIFICATIONS * 8+ years of experience as a Systems Administrator * Strong knowledge of Linux server environments * Experience with virtualization technologies (KVM, Hyper-V) * Excellent problem-solving and communication skills * Solid understanding of networking concepts * Experience working with cloud platforms BONUS QUALIFICATIONS * Experience working with Fortinet products * Knowledge of Windows server environments * Experience working in game development projects WHAT WE OFFER * A playful, friendly and inclusive workplace * Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days * Regulated flex time and paid overtime * Occupational pension * Health benefits and health check ups * Bonus program * Relocation package for international talent * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location: Stockholm (on-site) Start: ASAP Form of Employment: Permanent, full-time
WE ARE FATSHARK We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. THE ROLE We’re looking for a Senior Cinematic Artist with a strong sense of composition, storytelling, and motion. You’ll work in real-time environments, blending your expertise in 3D, motion, and graphic design to craft high-quality cinematic sequences and visual storytelling moments that bring our worlds to life. In addition, you have a strong background or experience in animation, ensuring that characters’ movement and interactions feel smooth and captivating. You’ll collaborate across disciplines, from art and design to marketing and production, shaping the visual tone and pacing of our cinematics. The ideal candidate is both creative and technical, with an eye for cinematic framing, color, and atmosphere, and a hands-on approach to layout, animation, and camera work in Unreal Engine (and willing to learn Stingray). This is a 12-month temporary contract with a chance of becoming permanent. WHAT YOU'LL DO * Develop and deliver real-time cinematics, trailers, and visual sequences in collaboration with the Art and Narrative teams * Handle layout, camera work, animation, lighting, and composition for cinematic scenes * Work directly inside Unreal Engine and Stingray to prototype, iterate, and finalize shots * Integrate and optimize 3D assets, VFX, and motion elements to maintain both quality and performance * Collaborate with video editors, sound designers, and marketing artists to ensure consistency in pacing, style, and tone * Support visual development for motion graphics and in-game storytelling elements * Contribute creative ideas on how to enhance emotional impact through visual rhythm, color, and motion * Maintain organized project files and ensure efficient workflows for real-time production REQUIRED QUALIFICATIONS * 5+ years of proven experience as a Cinematic Artist or similar role in games, film, or real-time production * Strong eye for composition, lighting, framing, and storytelling through motion * Proven experience with animating, rigging, keyframing characters * Proficiency in 3D tools (Maya, Blender, or equivalent) and motion design software (After Effects, Premiere, etc.) * Experience working in Unreal Engine; experience with or willingness to learn Stingray * Understanding of real-time rendering and performance optimization * Excellent sense of timing, rhythm, and visual flow in animation and editing * A collaborative mindset and ability to take ownership of cinematic sequences from concept to delivery * Passion for games and storytelling, with a high bar for quality and detail WHAT WE OFFER * A playful, friendly and inclusive workplace * Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days * Regulated flex time and paid overtime * Occupational pension * Health benefits and health check ups * Relocation package for international talent * Parties, social events and team-building activities * Dog-friendly office located in central Stockholm APPLICATION DETAILS We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location: Stockholm (on-site) Start: ASAP Form of Employment: 12-month temporary contract, full-time
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are currently seeking to expand our development team with additional developers and are looking for both junior and senior candidates. You will be part of our game development team and work in a tight-knit team involving both back-end developers and designers. The Role As a Game Developer at Hacksaw Studios, you’ll play a key role in transforming game concepts into high-performing experiences. Your task will be to bring our game ideas to life in co-operation with the designers and product owners. Your key responsibilities include: Working with the development and design team to implement the backend gameplay mechanics behind our various games Working with the front-end development team to ensure the backend communications protocols make their work as simple as possible Working with the game design team to implement their game ideas Implementing the mathematical model underlying the games Performing statistical modeling and testing to ensure the games behave as intended (We'll teach you this part) Learning about the online gaming industry and staying up to date on current trends and what is popular with players Participating in code reviews and merge requests Co-operating with colleagues with similar roles, both in-house and with our partners What We’re Looking For: You value clean code, smart solutions, and the impact your work has behind the scenes. You bring: A solid backend development background. Experience with a programming language suited for game development, such as C#, Java or C++ (We use C#). A high interest in or education in mathematics or statistics. Nice-to-have: Experience with unit testing. University degree in a related field. A personal interest in gaming. What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to create games with a global audience. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance and regular in-office massage. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We’re now expanding our tech team and looking for skilled Framework Developers who want to help us build and refine the foundation that powers our games. The Role As a Framework Developer at Hacksaw Studios, you’ll work together with our game development teams to deliver the features and tools they rely on. The work includes both building new functionality and maintaining, refining and optimising existing code. You'll think holistically about each feature you implement, how it impacts long term developer productivity, usability and performance across memory, GPU and CPU. The framework team is also responsible for areas such as CI pipelines, end-to-end tests and build scripts (including asset optimization and more). Depending on your interests and skillset there is a wide range of technologies you can dive into. We keep meetings to a minimum and there is a lot of freedom and responsibility in prioritising tasks and defining scopes, perfect for someone who communicates well, enjoys finding the right solution and likes having focused time to get things done. Your key responsibilities include: Develop and maintain features, tools, and systems used by our game teams. Improve performance, usability, and reliability across our framework. Considering long-term implications of implmentations, including developer experience, usability and performance. Collaborate with developers and designers to identify and solve technical challenges. Participate in reviews and provide feedback on code and implementation. What We’re Looking For: Experience with one or more programming languages suited for game development, such as C#, C++, TypeScript or Haxe. Experience with different game development frameworks with some understanding of their structure and how to handle rendering. Ideally with games targeting web. A proactive mindset with strong communication skills and a sense of ownership. Nice-to-have: Experience developing modules used by other developers. Interest in performance optimization. Our tech stack includes git, TypeScript, Linux, bash, Bun, Docker, Cucumber, GitLab and AWS. Familiarity with any of those tools are beneficial but not required. A personal interest in games and an understanding of the gaming industry. What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to create games with a global audience. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance and regular in-office massage. Practical Details Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are currently seeking to expand our development team with 2-3 additional developers and are looking for both junior and senior candidates. You will be part of our game development team and work in a tight-knit team involving both front-end developers and designers. Your task will be to bring our game ideas to life in cooperation with the designers and product owners. The Role As a Game Developer at Hacksaw Studios, you will play a key role in bringing our game concepts to life on screen. Gameplay design is a key part of your role, as you help shape how each game feels and plays. Your task will be to bring our game ideas to life in cooperation with designers and product owners. We offer a nice office in central Stockholm, an opportunity to work with other experienced game developers, as well as a co-ownership program for suitable candidates. Your key responsibilities include: Work with the development and design team to create new games and update old games, as required. Maintain and implement new features into our game development framework. Participate in code reviews and merge requests. Collaborate with colleagues who have similar roles, both in-house and with our partners. What We’re Looking For: Experience with a programming language suited for game development, such as C#, Haxe, C++, Javascript, TypeScript, or similar. Experience with game development, or a solid development background, and a strong desire to learn. An eye for detail and an interest in performance and player experience. A strong sense of responsibility and the ability to take initiative in your work. Nice-to-have: Experience with some form of game development library, such as Unity, Unreal Engine, Pixi, or similar. Shader programming experience. 3d programming experience, such as OpenGL. A working knowledge of how a browser communicates with a back-end server. Experience in debugging. Social gaming experience. A personal interest in games and an understanding of the industry, or a desire to learn. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
To design our slot games isn't an easy task - especially not the mechanic side of the games. If you're a great dude/gal with amazing math skills that is up for the challenge - then we're very interested to get in contact with you. We've got one thing which is important; you need to have great knowledge in casino products and hopefully also slots experience, and a general passion for games. Who you are You have a fantastic understanding for what makes a game exciting and fun. In a team environment consisting of product management, graphic artistry, sound creation, game development and server development, you will contribute to deliver the best casino games in the market today. Good knowledge of and solid experience of working with Java is a must. Your strong analytical skills will help us to follow up on game performance to make the next game even better. Who we are We are the best and fastest growing slot provider in the world with the operator and product in focus, and the mobile future on our minds. Nolimit is a team of experienced professionals from the gambling industry in Stockholm, Sweden, Malta and Gurugram, India. Our company has derived from hands on work at some of the most successful gambling software providers and operators over the last 15 years. Our mission is to offer a fast, reliable and flexible team that cooperates with the best operators in the world, taking gambling to the next level. We have a clean code high performance modern mini/micro service portable system platform for mobile and desktop that is 100 % under our own control. Since we have our own platform, this allows us to deliver special features and smooth, customizable marketing campaigns that are tailored to the operator's specific needs. We think it's time for a new angle to the gambling software industry – one where the product is in focus and we fully engage their promotion, marketing and country manager system/activities with our games. Nolimit work with customers on a global scale and the largest gambling operators in the world have our games everywhere. Nolimit City, Stockholm based development team. We provide you with your choice of OS and IDE. Send your application to wai@nolimitcity.com http://www.nolimitcity.com
At Avanti, we are redefining the live casino experience by merging high-end technology with seamless interactivity. Our vision is to transform how people engage with digital entertainment, moving away from static platforms toward dynamic, real-time environments that feel alive and responsive. We exist to solve the complexity of live digital interaction, ensuring that every bet, every move, and every game round is delivered with absolute precision and technical excellence. Our purpose is to build the architecture that allows for hyper-realistic and reliable gameplay at scale. To achieve this ambitious goal and connect our users directly to the action, we are now looking for a Game Client Developer to join our team. The Opportunity As a Game Client Developer at Avanti, you will hold a key role at the heart of our product development. you will be the "middle-man" for all communication—the link that connects our Live Experience, Game Tech, and the Platform. This is a unique chance to work in a role with the broadest overview of the organization, where your code directly enables users worldwide to interact with our games in real-time. You will be part of building the game development frameworks of the future. Instead of just maintaining existing systems, you will drive constant R&D to create leaner libraries and boilerplates that make our development journey smoother and more scalable. Your work will have a direct impact on how sustainably and efficiently we can roll out new game titles in our portfolio. In this environment, you will have the space to grow as technology is constantly adapted and evolved. You won’t just write logic for game starts and bet management; you will also influence the graphical interface and the rules that govern the experience. This is a role for someone who thrives with high ownership and wants to see the results of their work in a live, high-performance product. Main Responsibilities Develop and implement user interfaces (UI) and graphical elements for all game titles. Build and refine a lean framework and boilerplates to streamline future game development. Take responsibility for client-side logic regarding game starts, bet management, and compliance. Manage real-time communication and data streams via WebSockets and WebRTC. Integrate third-party solutions and handle post-messaging for seamless platform communication. Collaborate with the product team to translate design ideas into technical game statistics and rules. Create sustainable systems that allow non-technical staff to administrate parts of the game environment. Who we are looking for We are looking for a social and outgoing team player who thrives in the role of a technical communicator. As you act as the bridge between several different teams, you must be comfortable explaining complex technical concepts to colleagues with different expertise without losing the technical nuances of the dialogue. You have a natural drive and the ability to take full responsibility for your domains in a fast-paced environment. To succeed in this role, you need to be organized and capable of managing multiple parallel deadlines as our game portfolio grows. We value "self-drive," where you identify the next steps yourself and proactively seek feedback from relevant teams. You are someone who sees challenges as R&D opportunities and is attracted by the need to constantly adapt your methodology to the latest technology. Qualifications Excellent knowledge of HTML and TypeScript. Documented experience with real-time data and handling WebRTC. Strong understanding of REST APIs and communication via WebSockets. Experience in responsive design to ensure a seamless experience across all devices. Ability to write and implement complex game logic and rules. It is a plus if you have Experience with modern frameworks such as Angular or React. Previous experience within iGaming or Live Casino. Experience in developing multiplayer systems. Who we are Avanti is an innovative player in the live casino industry, focusing on uniting technology and the joy of gaming in new ways. We are in an exciting expansion phase, building a portfolio of high-quality games. With a team of passionate experts, we strive to be the leading platform for the real-time entertainment of the future. What we offer A broad role where you work with everything from graphical development to deep system logic. The opportunity to conduct constant R&D and influence the choice of future technologies. A central role in the organization with contact points to the majority of teams. Competitive salary with a target around 60,000 SEK. A culture characterized by collaboration, openness, and technical curiosity. Department & Location Game Tech Team, Stockholm. Application We review applications continuously. Submit your application via our website: https://avanti.live/
Bloxd - Game Engine Developer We’re a profitable video game start-up in London with 15 million monthly players and we’re hiring engineers to join our 10-person founding team. About us Creating games with editable worlds usually takes 20k+ lines of well-optimised code and large amounts of effort. Bloxd gives you editable worlds in 5 lines of code, within 5 minutes. You can play our games at bloxd.io. About you You’re passionate about gaming and excited by the prospect of building great games that bring millions together. You have strong engineering fundamentals and a strong product sense, being happy to wear many hats (game design, UI/UX, community management), and iterate quickly on a live product whilst learning from player feedback. What we’re looking for * We’re open to a wide range of seniority - you should have at least 1 year of professional experience in software engineering, game engine development, or game development. This can include revenue-generating side projects and internships. * Experience developing games or game engines either through work or as side projects. Things you could work on within your first 2 months: * Create and manage your own game * Develop new gameplay systems inside existing games * Build new engine features for use by other game developers * Profile and optimise performance * Develop an in-game item marketplace * Improve our partner implementations (E.g. CrazyGames, Discord Activities) Our tech We have a TypeScript-first codebase, and use a combination of React, WebGL, and Node. This tech allows us to deliver Bloxd in an incredibly accessible way, and provides a great developer experience. You’ll need to be happy to pick these up if you’re not already familiar with them. Benefits * Healthcare * 5% pension match on qualifying earnings * A permanent desk in our King’s Cross office * 25 days holiday + bank holidays * Competitive salary + stock options
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, color theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities Props placement, terrain sculpting, and creation of natural biome content 3D modelling, texturing and shader work Create mood board and collect reference material to reach the direction presented by directors Work with photogrammetry and attend photogrammetry reference trips Play the game, participate in playtests and provide feedback Create plans for content production and workflows Work with and review content from relevant external partners We would love if you have Excellent visual skillset and deep artistic understanding and knowledge Minimum 5-7 years of relevant professional experience within the game industry A portfolio that showcases realistic game art Experience building vegetation is a plus Great understanding of the technical aspects of the game, memory and performance Follow directions and deliver to quality from a visual, gameplay and technical perspective Great communication and collaboration skills Great understanding of the the gameplay experience of the game Ability to deliver according to agreed time and budget constraints Estimate tasks and time, update plans, and deliver content to quality according to directions Be a role model, culture carrier and spokesperson for Embark This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
About us Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. To continue scaling our development efforts, we are looking for an experienced Gameplay Programmer with a focus on frontend development to join our growing team. The Role As an Experienced Gameplay Programmer at Hacksaw Studios, you will play a central role in shaping how our games feel, behave, and perform. You will work closely with designers, artists, and other engineers to build engaging gameplay experiences and ensure our games deliver the level of quality and responsiveness players expect. This role is focused on gameplay and frontend development, where performance, responsiveness, and visual polish are critical. You will be part of a tight-knit development team where collaboration and ownership are highly valued. Your key responsibilities include: Design and implement gameplay systems and features for new and existing games. Translate game design concepts into responsive, high-quality gameplay experiences. Work closely with designers and product owners to iterate on gameplay and player experience. Maintain and extend our internal game development framework. Write clean, maintainable, and high-performance code. Participate in code reviews and technical discussions within the development team. Collaborate with other engineers across teams. What We’re Looking For: 2+ years of professional software development experience, with several years in the game industry. Strong experience with gameplay programming or interactive systems. Experience with one or more programming languages commonly used in game development such as C#, C++, Haxe, TypeScript, or JavaScript. A strong focus on performance, responsiveness, and player experience. Ability to take ownership of systems and features from concept to release. Experience working in cross-disciplinary teams with designers and artists. Strong problem-solving skills and attention to detail. Nice-to-have: Shader programming experience. 3d programming experience, such as OpenGL. Experience in debugging. Social gaming experience. Professional experience within the gaming industry. Personal or professional experience with AI assisted development. What We Offer Close collaboration with developers. A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
Bloxd - Software Engineer We’re a profitable video game start-up in London with 15 million monthly players and we’re hiring engineers to join our 10-person founding team. About us Creating games with editable worlds usually takes 20k+ lines of well-optimised code and large amounts of effort. Bloxd gives you editable worlds in 5 lines of code, within 5 minutes. You can play our games at bloxd.io. About you You’re passionate about gaming and excited by the prospect of building great games that bring millions together. You have strong engineering fundamentals and a strong product sense, being happy to wear many hats (game design, UI/UX, community management), and iterate quickly on a live product whilst learning from player feedback. What we’re looking for * We’re open to a wide range of seniority - you should have at least 1 year of professional experience in software engineering, game engine development, or game development. This can include revenue-generating side projects and internships. * Experience developing games or game engines either through work or as side projects. Things you could work on within your first 2 months: * Create and manage your own game * Develop new gameplay systems inside existing games * Build new engine features for use by other game developers * Profile and optimise performance * Develop an in-game item marketplace * Improve our partner implementations (E.g. CrazyGames, Discord Activities) Our tech We have a TypeScript-first codebase, and use a combination of React, WebGL, and Node. This tech allows us to deliver Bloxd in an incredibly accessible way, and provides a great developer experience. You’ll need to be happy to pick these up if you’re not already familiar with them. Benefits * Healthcare * 5% pension match on qualifying earnings * A permanent desk in our King’s Cross office * 25 days holiday + bank holidays * Competitive salary + stock options
As a 2D/Screenshot Artist at Embark, your role will be to present our games in the best light, crafting captivating screenshots and marketing assets that engage and excite our players. Your work will blend aesthetic mastery with technical skill, spanning Unreal Engine and Photoshop to create 2D assets for seasonal content in support of live updates in ARC Raiders and THE FINALS. Due to the versatile and cross-disciplinary nature of a 2D/Screenshot Artist, you will need to have great communication and collaboration skills. You will work with the Art Directors and Marketing Leads to craft briefs, oversee the screenshot process end to end, and will have responsibility for composition of stills, layout, lighting and rendering to deliver final images. Example of responsibilities Capture a wide range of still images of 3D assets, including weapons, characters, and environments as briefed Work with Creative Producers and Art Directors on the game teams to ensure that work is delivered on time and at quality Collaborate with the Marketing team to craft promotional content necessary for different marketing campaigns We would love if you have A creative and curious mind Minimum of 3 years of professional experience in game development Experience working with game engines (Unreal or Unity), Photoshop and After Effects. Experience with 3D rendering tools such as Blender is not required, but is a strong plus A strong understanding of composition and graphic design principles, layout, typography, and color A portfolio of high-quality 2D art Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a Fullstack Engineer at Embark, you will be a Gamemaker in a technical team that builds and maintains internal tools that empower our game teams and improve the studio’s efficiency. Your role will directly support game development by creating solutions that automates and streamlines workflows, and provides valuable analytics. You will also be contributing to commercial projects like tools for monetization and customer support. The team’s goal is to deliver scalable, user-friendly, and cost-efficient solutions that help our teams create dynamic and engaging player experiences. You’ll collaborate closely with game teams, data teams, and the commercial team, reporting to the Tech Lead in Commercial Tech. As an integral part of a creative and autonomous team, you’ll contribute to high-quality tools and systems for both developers and players. For the frontend we use technologies like React, TypeScript and NextJS. For the backend we use Go, protobuf, Python, and OpenAPI. Example of responsibilities Develop and improve internal tools for game teams and studio-wide use. Automate workflows to reduce manual effort and enhance efficiency. Build personalized store recommendation systems and tools. Continuously refine engineering practices to ensure services are easy to deploy, scale, and maintain. Collaborate with multiple teams to deliver tools and solutions that improve both developer and player experiences. We would love if you have A creative and curious mind Solid experience with React, TypeScript, NextJS, Go, Python and the GCP stack. Proven ability to build internal data-driven tools and services. Experience deploying and maintaining services on cloud infrastructure. Strong background in analytics and data-driven tooling. Analytical mindset, self-driven and capable of taking projects from idea to implementation. Experience in the gaming industry or other consumer-facing products. Passion for games, interactive experiences and new technologies. Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Embark is hiring a Producer to join Arc Raiders. As a member of the production team, you will partner with creative stakeholders to help multiple teams deliver on their goals. You have a drive for removing obstacles, solving problems, and making sure things get done. You know that helping a team work better is a mix of high-minded organizational principles and practical compromises. And you must play games, understand games, and have a deep interest in games as an entertainment medium. At Embark, we believe in building teams of game makers - people who have ownership over the piece of the game they’re creating. As a Producer here, you are a safe pair of hands and the safety net below the creative and technical people who are the very best in the industry at what they do. This is a temporary position covering a parental leave for 12–14 months. Example of responsibilities Be a servant leader for multiple cross-functional teams, helping them continuously improve and iterate on the game making process Foresee potential roadblocks in the future, proactively addressing them or bringing the right people together to address them Generally problem-solve with your teams to maximize the benefit to player experience within our constraints Manage the development process for your teams, nurturing sustainable day-to-day, sprint-to-sprint, and milestone-to-milestone rhythms of production Communicate and overcommunicate with your teams, stakeholders, and external teams - horizontally, vertically, and around corners We would love if you have 5 years of experience as a producer or team lead Experience with live service titles and their development cadence Experience with the benefits and drawbacks of working with cross-functional teams Excellent communication skills that allow you to explain complex ideas and motivate teams through mutual understanding A proactive, humble, and conscientious attitude, with a high sense of ownership and autonomy An organized and detail-oriented mindset, the ability to thrive within ambiguity and messiness, and the patience to bring the former to tame the latter A lifetime of experience playing videogames and a longtime fascination with the craft of making them For this role we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome people from all backgrounds and are looking forward to reading more about you (in English)!
As a Data Scientist at Embark, you will play a crucial role in our team of data professionals, focusing specifically on game analytics. You will be instrumental in providing insights and support for our game titles, leveraging data to optimize player experience, and providing actionable insights for the game development team. This position presents an exciting opportunity to merge your love for gaming with your expertise in data analytics. Example of responsibilities Collaborate and work closely with game designers and business stakeholders Research and develop metrics and performance indicators Extract, analyze and communicate insights from gameplay data Design telemetry logging Communicate results clearly and concisely to stakeholders from both game and commercial teams We would love if you have A creative and curious mind Strong proficiency in SQL and experience with database querying, preferably using tools such as BigQuery Experience in working with ETLs and data pipelines Proficiency in Python scripting for data manipulation and analysis Excellent analytical skills with the ability to translate data into meaningful insights and recommendations Strong interpersonal skills with the ability to collaborate effectively across teams and communicate complex concepts to non-technical stakeholders Experience from working in a fast-paced environment where your skills depend on personal independence and agility Experience with game analytics and an interest in playing games Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Vision and Mission For decades, the line between technology and entertainment has blurred, but in the world of live gaming, true innovation has often remained on the surface. Avanti exists to change that by merging advanced game development with real-time live streaming. We aren't just building games; we are creating a new category of interactive experiences where technical complexity meets human presence. Our goal is to challenge the industry's status quo by using the power of Unreal Engine 5 and MetaHuman technology to deliver a level of quality previously thought impossible in web-based environments. We believe in a future where digital environments are as responsive and believable as the physical world, and where every technical decision is aimed at deepening user engagement. To ensure our future growth and maintain the highest level of delivery as our portfolio expands, we are now looking for a Product Designer who wants to bridge the gap between product logic and market communication. The Opportunity As a Product Designer at Avanti, you step into a role that is fundamental to our scalability. You will have the unique opportunity to work across the entire spectrum of the product—from deep UI/UX logic within our games to the visual narrative we present to the market. This is a position designed for growth; you will start by working closely with our Head of Product Design to understand our DNA, eventually taking ownership of modularizing our workflows to future-proof our production. You will be part of a team that values technical fearlessness and creative disruption. Your work will directly impact how users interact with complex game elements, ensuring that every interaction—from a chat emoji to a high-stakes betting interface—is as intuitive for the player as it is for the system. We offer a space where you can see the direct results of your creativity through data-driven A/B testing and rapid product iterations. This is more than a design role; it is an invitation to help build the creative engine of a company at the absolute technical frontier. You will help us scale by creating structures and design systems that allow us to launch new products with speed and flawless execution, ensuring that as Avanti grows, our quality remains unmatched. Main Responsibilities Design and iterate on UI/UX components for live game products to enhance user-friendliness and clarity. Create high-impact marketing materials that effectively communicate product value and brand vision to a global audience. Modularize design workflows and assets to ensure scalability for a rapidly growing product portfolio. Execute A/B tests on marketing deliverables to optimize conversion and creative performance. Collaborate with technical teams to integrate interactive product features, such as in-game communication tools and emojis. Act as a "Brand Guardian" to ensure visual consistency across all product and marketing touchpoints. Maintain rigorous digital asset management and documentation to ensure organizational efficiency and easy access for all departments. Who We Are Looking For We are looking for a proactive and someone who finds joy in creating order out of chaos, whether that means establishing strict naming conventions in Figma or organizing complex asset structures in the cloud. You don't wait to be asked for the next step; you are already identifying trends and suggesting improvements as they become a necessity. Your mindset is rooted in self-organization and a deep care for the craft. You collaborate tightly across teams and understand their needs, and see how their work and yours effect eachother. As Avanti evolves quickly, you are motivated by the fact that your input directly shapes the outcome of the product and the efficiency of the entire creative department. Qualifications. Expert proficiency in Figma, Firefly and Adobe with experience building and maintaining scalable design systems. Proven track record of working with UI/UX for digital products, preferably within the iGaming or gaming sector Strong understanding of design fundamentals: typography, layout, and corporate identity. Experience in data-driven design, including the use of A/B testing to improve marketing output. Professional fluency in English, with the ability to translate complex creative concepts for various departments. Bonus points if you have Experience with motion graphics or video production, game animation with Spine or Rive. Power user status in Generative AI tools (LLMs and Image generation) for creative workflows. Experience in frontend development or a deep understanding of technical implementation of design. Background in localized market insights and social media design trends. Who We Are Avanti is a tech-driven company based in Stockholm, leading the development of next-generation live gaming. We are in an exciting growth phase, working at the absolute technical frontier with tools like MetaHuman and Unreal Engine 5. By combining a stable business model with an innovative product vision, we have created a workplace where security and a pioneering spirit go hand in hand. What We Offer The opportunity to shape a hybrid role and take on significant responsibility as the company scales. Direct mentorship from our Head of Product Design to accelerate your professional growth. A stable and secure work environment within a company aimed at long-term industry disruption. Competitive terms and a culture defined by short decision-making paths and collaborative technical passion. A key position in a team building unique products with a global reach. Department & Location Product Design Team. Location: Stockholm (Office-first). Application Interviews are held continuously. Please send your application along with a portfolio demonstrating both your product problem-solving skills and your talent for visual communication.
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