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Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, color theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities Props placement, terrain sculpting, and creation of natural biome content 3D modelling, texturing and shader work Create mood board and collect reference material to reach the direction presented by directors Work with photogrammetry and attend photogrammetry reference trips Play the game, participate in playtests and provide feedback Create plans for content production and workflows Work with and review content from relevant external partners We would love if you have Excellent visual skillset and deep artistic understanding and knowledge Minimum 5-7 years of relevant professional experience within the game industry A portfolio that showcases realistic game art Experience building vegetation is a plus Great understanding of the technical aspects of the game, memory and performance Follow directions and deliver to quality from a visual, gameplay and technical perspective Great communication and collaboration skills Great understanding of the the gameplay experience of the game Ability to deliver according to agreed time and budget constraints Estimate tasks and time, update plans, and deliver content to quality according to directions Be a role model, culture carrier and spokesperson for Embark This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team. With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from. Examples of responsibilities Create high quality hard surface assets for our games Innovate and develop exciting content creation workflows Participate in playtests and provide feedback on the game Collaborate with your fellow game makers We would love if you have A creative and curious mind Minimum 2 years of relevant professional experience within the game industry A portfolio that showcases realistic game art A genuine enthusiasm for weapon art and design is a welcome plus, though not a must Initiative and a problem-solving mindset, with a habit of investigating challenges on your own A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Experience in multiple softwares and content creation workflows Great understanding and ability to work according Game and Art Direction as well as technical constraints Fluency in English This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
About the Company At Avaron, you get the security of permanent employment combined with the variety of working at different customers. We place specialists across everything from tech, IT and industry to project management and business support – and whatever the assignment, you have a consultant manager who is there for you and your development. About the Role You will help transform complex CAD data into high-quality visualization material used across product development and internal communication in a technically advanced commercial vehicle environment. This role sits at the intersection of engineering, visualization, and data quality, where accurate geometry, material definition, and structured datasets are essential for creating useful visual outputs. You will work in a cross-functional setup together with stakeholders in design, engineering, styling, and communication. The role gives you the chance to combine technical understanding with visual precision in an environment where your work supports both internal users and downstream teams, making it a strong opportunity if you enjoy turning complex product data into polished, visualization-ready results. Job DescriptionYou will prepare CAD data for visualization through geometry clean-up, simplification, and structured data handling. You will assign materials and set up scenes to create high-quality visualization-ready datasets. You will validate data, perform quality checks, and help ensure consistent visual and technical standards. You will create technical visualization images for internal communication and product-related use cases. You will produce and deliver structured visualization data packages to downstream stakeholders and other departments. You will collaborate closely with product design, engineering, industrial design, styling, and market-oriented stakeholders. You will contribute to the continuous improvement of visualization workflows, methods, and data standards. You will work with tools such as Deltagen, CATIA V5, and Adobe Photoshop as part of your daily work. RequirementsEngineering degree or equivalent within Mechanical Engineering, Product Development, or Industrial Design Engineering. Experience working in 3D CAD environments, preferably CATIA V5. Experience handling complex CAD assemblies and product structures. Experience from automotive or commercial vehicle development. Understanding of product development processes. Ability to work effectively in cross-functional collaboration across design, engineering, and production. Ability to translate technical data into clear visual outputs. A structured and quality-focused way of working. Fluent English. Willingness to complete a background check before the assignment starts. Nice to haveSpecialization or coursework in visualization, rendering, surface modelling, styling, or digital product presentation. Experience in visualization or rendering workflows such as Deltagen, VRED, Blender, or similar tools. Experience in image creation or post-processing with Photoshop, Illustrator, or similar tools. Experience working closely with Industrial Design, Styling, or Studio Engineering. Knowledge of material definition and visual quality control. Knowledge of Alias, Rhino, or other surface modelling tools. Knowledge of internal systems and processes in a similar vehicle development organization. Experience working with complex vehicle product structures, especially within bus or truck development. What We OfferPermanent employment at Avaron AB Occupational pension Wellness allowance of SEK 5,000 per year Application Selections are made on an ongoing basis – apply as soon as you can.