
Embark Studios AB · Stockholm
We're looking for a FX Artist to craft believable, high-fidelity real-time effects for a visually grounded game. You'll be responsible for the explosions, fire,...
We're looking for a FX Artist to craft believable, high-fidelity real-time effects for a visually grounded game. You'll be responsible for the explosions, fire, smoke, fluids, weather, environmental ambiance, weapon and impact effects, and gameplay-critical readability that make our world feel physical and alive. You'll work closely with art, design, and engineering to push realism while hitting performance and clarity targets.
Example of responsibilities
Create and own high-quality real-time visual effects: fire, smoke, explosions, debris, fluids, atmospherics, weather, and surface/impact responses, grounded in real-world reference.
Build effects that balance visual fidelity, gameplay readability, and runtime performance across target platforms.
Author shaders and materials for FX, and collaborate with tech artists/engineers on simulation, lighting integration, and optimization.
Develop and maintain reusable VFX systems, tools, and libraries to scale quality across the team.
Partner with design and animation to ensure effects communicate gameplay clearly (telegraphs, hit feedback, state changes).
Profile and optimize effects (overdraw, particle counts, draw calls, GPU cost) and debug issues across the pipeline.
Contribute to look development, references, and visual targets alongside the Art Director and VFX Lead.
It would be awesome if you have
5+ years of professional VFX experience in games, with at least one shipped title (or comparable production work).
Strong real-time VFX skills in a modern engine; Unreal Engine (Niagara) and/or Unity (VFX Graph/Shuriken).
Solid understanding of the physics and behavior behind realistic effects
Proficiency with node-based shaders/materials and a good grasp of real-time lighting and rendering.
Experience authoring textures and simulations using tools such as Houdini, EmberGen, Substance, or similar.
A strong artistic eye, timing, silhouette, color, composition, and motion.
Performance-minded: comfortable profiling and optimizing for frame budgets.
Strong communication and collaboration skills across art, design, and engineering.
Nice to have
Houdini for VFX simulation and tool/HDA creation.
Experience with fluid/destruction systems (e.g., Chaos, FLIP/Pyro).
Scripting (Python, Blueprint, or similar) for tooling and automation.
Background in film/VFX or a strong traditional art/photography foundation.
At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
We welcome people from all backgrounds and are looking forward to reading more about you (in English)!
Do you enjoy creating visual effects that enhance gameplay and bring game worlds to life? As a VFX Artist in our Stockholm studio, you’ll join a small, talented, and supportive team dedicated to creating strategy games enjoyed by millions around the world. Our portfolio includes Legends of Solgard, Rivengard, and Warhammer 40,000: Tacticus, all built with the player experience at the center. Your work will go beyond particles and shaders. You’ll be shaping moments of wonder, clarity, and excitement for players. Moments that elevate gameplay and make each action feel meaningful. At Snowprint, we believe that kindness, collaboration, and self-leadership are the keys to making great games. What you’ll be doing In this role, you’ll conceptualize, design, and implement real-time visual effects for characters, environments, and UI in Unity. You’ll collaborate closely with designers, artists, and sound engineers to ensure that every effect not only impresses but also amplifies and refines gameplay. From dazzling attacks to subtle environmental details, you’ll use your artistic eye and technical know-how to create visuals that enhance the overall player experience. We believe in ownership and trust, so you’ll have space to experiment, innovate, and push your craft forward. Whether you’re creating textures and flipbooks, authoring shaders, or fine-tuning timing and motion, your work will be key to making our worlds feel alive and immersive. Is this you? You’re an experienced VFX Artist who has highly contributed to at least one released game, ideally on mobile or handheld platforms. You know how to create compelling effects that balance style, clarity, and with performance always in regard. You’re fluently working in Unity and Maya, and bring a strong sense of timing, motion, and anticipation to your effects. Beyond tools and techniques, you’re curious, collaborative, and open to feedback. You enjoy working closely with other disciplines, and you’re motivated by the idea of making effects that don’t just look cool, but truly augment gameplay. Above all, you’re kind, self-driven, and passionate about making great games. You speak English at a professional level and are a good communicator. You are currently located in Stockholm, Sweden. We are unable to support relocation for this position. Where you’ll work Our Stockholm studio is in Södermalm, with a hybrid working model. We work from the office Tuesdays and Fridays, to allow for closer collaboration and socializing, other days it's up to everyone where they feel most comfortable to work. We support hybrid work by supplying you with the right setup and tools. About Snowprint studios Snowprint Studios believes great games are created by teams of talented, kind and creative individuals in a friendly, supportive and inspiring environment - while maintaining a sustainable life-work balance. For more information on Snowprint Studios go to snowprintstudios.com and follow us on Facebook. At Snowprint Studios, we embrace diversity both in the worlds we create and in our workplace. Join us in shaping the future of gaming! * Pocket Gamer Awards 2022 winner ‘mobile game of the year’ and ‘best strategy game’ **Pocket Gamer Awards 2024 winner 'best game we are still playing’ and finalist 'best developer' *** Pocket Gamer Awards 2025, finalist 'best developer' Good to know We are an international company with many nationalities working here. Our company language is English and therefore your application should be in English.
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