
Avalanche Studios Group · Stockholm
We are now seeking a Technical Director to take the reins of our new project’s technical vision, a project moving from the prototyping phase into pre-production...
We are now seeking a Technical Director to take the reins of our new project’s technical vision, a project moving from the prototyping phase into pre-production.
As the TD for this specific title, you will transition the project from a proven prototype into a scalable, high-performance production. You will be responsible for defining the technical architecture, establishing the long-term engineering roadmap, and ensuring the team has the robust tools and systems needed to bring this ground-breaking experience to market.
Avalanche Studios Group is looking for a passionate and creative Experienced or Senior Environment Artist. As an Environment Artist, you will be responsible for creating visually stunning Environmental structures and props for immersive environments that players will explore and engage with. You will collaborate with level designers and other disciplines supporting gameplay and world-building with high-quality assets. Working at Avalanche enables a great level of creative freedom and autonomy, where you get the responsibility for taking your assets from conceptual mockups through modelling and texturing to final implementation and placement in the environment. Furthermore, to thrive within our team at Avalanche, proficiency in technical skills is essential, as is a willingness to learn, engage, and adapt to our Apex engine and custom tools. We are looking for someone who is able to create Structures and props in a realistic art style, while managing your time to match the project’s goals. To be considered for the position you need a comprehensive portfolio showcasing your artistic skills and examples of your work. [Please note that this is a fixed term employment]
The role As a Senior World Designer, you will work on designing and execution of an immersive open world, shaping landscapes, biomes, landmarks, roads, and rivers to enhance exploration and gameplay. Your work will include terrain sculpting, material painting, and strategic placement of key locations to ensure a seamless and engaging experience. You will translate high-level world design into actionable features, ensuring clear scope, priorities, and technical feasibility. You will oversee milestone progress, balancing creative vision with production constraints while collaborating closely with Art, Tech, and Level Design teams to refine and optimise world-building efforts. Your expertise in spatial design, composition, and game mechanics will help create a living, interconnected world that delivers a compelling player experience. [Please note that this is a fixed term employment]
Are you passionate about creating seamless and robust multiplayer experiences? Join our innovative team in Stockholm as a Network Programmer to shape the online backbone for an ambitious new game currently in active development. As a Network Programmer, you will be crucial in ensuring our multiplayer experience is technically sound, reliable, and ready for deployment. Your mission will be to build, optimize, and maintain the networking infrastructure that powers our game's online features.