
Embark Studios AB · Stockholm
Creating experiences is magical… but everyone should be able to do it! We are trying to realize this dream by creating games, communities, and building empoweri...
Creating experiences is magical… but everyone should be able to do it! We are trying to realize this dream by creating games, communities, and building empowering technologies. If you are passionate about our mission, bring your expertise, enthusiasm and ridiculous ideas. Everyone at Embark contributes as game makers and culture creators. Your willingness to fail and learn with us, and enjoy it, is essential to our success.
Overview
As a Lighting Artist at Embark you use your magic to make the world come alive with the help of light. You play a critical role enhancing the emotional experience and the gameplay elements of the game.
Examples of responsibilities
Collaborate with Environment Artists, Concept Artists and Art Directors to deliver the visual mood from reference, mood boards and concept art
Create mood boards and collect references according to the Art Direction
Work close to Level Designers to establish a lighting that both supports and enhances the desired gameplay
Create skies and other atmospheric visual effects
Evaluating different softwares, techniques, engines and pipelines
We would love if you have
Minimum 3 years of relevant professional lighting experience
A strong passion for art, games and relevant technologies
Excellent visual skillset and deep artistic understanding and knowledge
Follow directions and deliver to quality from a visual, game play and technical perspective
Great understanding and ability to work according Game and Art Direction as well as technical constraints
Great communication and collaboration skills
This is an on-site role, and we work mostly from our fantastic office in Kungsträdgården, Stockholm.
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions! Example of responsibilities Record, edit and polish gameplay material. Create in-game content, such as store front images, icons and screenshots. End-to-end set up of cinematic scenes with the use of in-engine tools; such as camera animation, lighting, previs and post-production. Edit and polish trailers as well as marketing materials. Design motion graphics and video transitions. Edit footage with post-effects and color-correction. We would love if you have A creative and curious mind! Relevant professional experience within the game industry and gameplay editing and capturing specifically. Estimate tasks and time, update plans, and deliver content to quality according to directions. Experience with game engines, knowledge in Unreal Engine is a requirement. Knowledge of Adobe After Effects and Premiere Pro. Extensive knowledge of cinematography and composition. Great communication and collaboration skills. A strong passion for art, games and relevant technologies. Fluency in English. This is an on-site role, and we work mostly from our fantastic office in Kungsträdgården, Stockholm. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, color theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities Props placement, terrain sculpting, and creation of natural biome content 3D modelling, texturing and shader work Create mood board and collect reference material to reach the direction presented by directors Work with photogrammetry and attend photogrammetry reference trips Play the game, participate in playtests and provide feedback Create plans for content production and workflows Work with and review content from relevant external partners We would love if you have Excellent visual skillset and deep artistic understanding and knowledge Minimum 5-7 years of relevant professional experience within the game industry A portfolio that showcases realistic game art Experience building vegetation is a plus Great understanding of the technical aspects of the game, memory and performance Follow directions and deliver to quality from a visual, gameplay and technical perspective Great communication and collaboration skills Great understanding of the the gameplay experience of the game Ability to deliver according to agreed time and budget constraints Estimate tasks and time, update plans, and deliver content to quality according to directions Be a role model, culture carrier and spokesperson for Embark This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a 2D/Screenshot Artist at Embark, your role will be to present our games in the best light, crafting captivating screenshots and marketing assets that engage and excite our players. Your work will blend aesthetic mastery with technical skill, spanning Unreal Engine and Photoshop to create 2D assets for seasonal content in support of live updates in ARC Raiders and THE FINALS. Due to the versatile and cross-disciplinary nature of a 2D/Screenshot Artist, you will need to have great communication and collaboration skills. You will work with the Art Directors and Marketing Leads to craft briefs, oversee the screenshot process end to end, and will have responsibility for composition of stills, layout, lighting and rendering to deliver final images. Example of responsibilities Capture a wide range of still images of 3D assets, including weapons, characters, and environments as briefed Work with Creative Producers and Art Directors on the game teams to ensure that work is delivered on time and at quality Collaborate with the Marketing team to craft promotional content necessary for different marketing campaigns We would love if you have A creative and curious mind Minimum of 3 years of professional experience in game development Experience working with game engines (Unreal or Unity), Photoshop and After Effects. Experience with 3D rendering tools such as Blender is not required, but is a strong plus A strong understanding of composition and graphic design principles, layout, typography, and color A portfolio of high-quality 2D art Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!