
Avalanche Studios Group · Stockholm
We are now seeking an Art Director to be a part of our project moving from the prototyping phase into pre-production. This is a rare opportunity to join and hel...
We are now seeking an Art Director to be a part of our project moving from the prototyping phase into pre-production. This is a rare opportunity to join and help build a brand new team and impact the identity of an IP for years to come. If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly!
We are seeking a talented Lead Character Artist to join our dynamic Development team at Avalanche Studios Group in Stockholm. In this role, you'll act as a vital link between our Art Director and a team of artists, ensuring the artistic vision is translated into outstanding visual content, with a strong emphasis on animal and creature design. If you're passionate about leadership, realism-driven creature art, and long-term creative excellence, we want to hear from you.
Avalanche Studios Group is looking for a passionate and creative Experienced or Senior Environment Artist. As an Environment Artist, you will be responsible for creating visually stunning Environmental structures and props for immersive environments that players will explore and engage with. You will collaborate with level designers and other disciplines supporting gameplay and world-building with high-quality assets. Working at Avalanche enables a great level of creative freedom and autonomy, where you get the responsibility for taking your assets from conceptual mockups through modelling and texturing to final implementation and placement in the environment. Furthermore, to thrive within our team at Avalanche, proficiency in technical skills is essential, as is a willingness to learn, engage, and adapt to our Apex engine and custom tools. We are looking for someone who is able to create Structures and props in a realistic art style, while managing your time to match the project’s goals. To be considered for the position you need a comprehensive portfolio showcasing your artistic skills and examples of your work. [Please note that this is a fixed term employment]
The role As a Senior World Designer, you will work on designing and execution of an immersive open world, shaping landscapes, biomes, landmarks, roads, and rivers to enhance exploration and gameplay. Your work will include terrain sculpting, material painting, and strategic placement of key locations to ensure a seamless and engaging experience. You will translate high-level world design into actionable features, ensuring clear scope, priorities, and technical feasibility. You will oversee milestone progress, balancing creative vision with production constraints while collaborating closely with Art, Tech, and Level Design teams to refine and optimise world-building efforts. Your expertise in spatial design, composition, and game mechanics will help create a living, interconnected world that delivers a compelling player experience. [Please note that this is a fixed term employment]