
Krafton · Seoul
우리는 게이머의 로망을 실현하기 위해, 누구도 가지 않는 길을 갑니다. 예상을 뛰어넘는 과감한 상상력과 기술로, 전 세계 팬들이 잊지 못할 세상을 만들기 위해 담대하게 도전하고 개척합니다. We pioneer the path to players' dreams. With bold i...
예상을 뛰어넘는 과감한 상상력과 기술로, 전 세계 팬들이 잊지 못할 세상을 만들기 위해 담대하게 도전하고 개척합니다.
We pioneer the path to players' dreams.
With bold imagination and breakthrough technology, we create unforgettable worlds for fans across the globe.
Global Creative Division 산하 Creative Cinematic Dept는 KRAFTON의 다양한 게임 IP를 기반으로 글로벌 유저를 대상으로 한 시네마틱 콘텐츠를 제작하고 있습니다.
Unreal Engine, AI 등 New Tech 기반의 R&D와 크리에이티브 역량을 결합하여, 글로벌 스탠다드 이상의 비주얼 퀄리티와 몰입감 있는 스토리텔링을 구현하고 있습니다.
Cinematic Production Team은 이러한 시네마틱 제작의 중심 조직으로, IP의 세계관과 감정을 가장 높은 수준의 영상 언어로 전달하는 것을 목표로 합니다.
근무지
state will be given hiring preference according to relevant laws
No changes in employment type or salary during this period.
BE BOLD, LEARN AND WIN! WOULD YOU LIKE TO EXPLORE KRAFTON’S GROWTH AND ADVENTURE STORIES?
JOB TITLE LEAD LIGHTING ARTIST Department Art and Animation Location(s) Brighton (travel as required) Reports To (Franchise) Art Director Job Type (Permanent, fixed term, internship) Permanent Who We Are Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you. Job Summary * We are looking for a Lead Lighting Artist to help shape and deliver world-class real-time lighting across gameplay, cinematics, and key marketing assets. * This role sits at the intersection of creativity and technical expertise, using Unreal Engine 5 to create lighting that enhances atmosphere, storytelling, and player experience while meeting performance goals. * Reporting to the Art Director, the Lead Lighting Artist will work closely with Engineering, and the other Art Disciplines, playing a key role in defining lighting solutions that are both visually ambitious and technically robust. Duties and Responsibilities * Drive Lighting Quality & Vision * Help define and execute the lighting vision in alignment with the game’s art direction. * Set and maintain lighting standards and best practices to ensure a consistent, high-quality visual bar. * Create lighting that supports mood, composition, readability, and emotional impact across a wide range of content. Gameplay, Cinematic & Marketing Lighting * Lead lighting for real-time gameplay and in-engine cinematics, ensuring a cohesive visual experience. * Collaborate with a cross-disciplinary team on the creation of high-end marketing and promotional assets, contributing ideas and helping deliver polished, visually striking results. * Adapt lighting solutions to work effectively across gameplay and cinematics. Unreal Engine 5 Leadership * Act as a go-to expert for UE5 lighting, with hands-on experience using systems such as Lumen, Virtual Shadow Maps, exposure, and post-processing. * Use UE5’s lighting capabilities to push visual quality while maintaining performance and stability. * Partner with Technical Art and Engineering to explore new features and improve lighting workflows. Technical Collaboration & Performance * Build strong working relationships with Engineering teams to develop and refine lighting solutions. * Take ownership of lighting performance, identifying potential issues early and helping guide effective solutions. * Contribute to the ongoing improvement of lighting pipelines, tools, and debugging processes. Lead, Support & Mentor * Provide clear artistic and technical guidance to lighting artists through reviews, feedback, and hands-on support. * Help plan and scope lighting work, identify dependencies, and support the team in hitting quality and production goals. * Be an active advocate for lighting quality and consistency throughout development. Essential Skills, Attributes and Experience * Lighting & Unreal Engine Expertise * A strong portfolio showcasing high-quality real-time lighting in Unreal Engine, including gameplay, cinematics, and marketing assets. * Experience in a Lead Lighting Artist role on shipped titles. * Deep hands-on experience lighting complex scenes using UE5. Creative & Technical Balance * Excellent understanding of lighting fundamentals such as color, contrast, exposure, composition, and mood. * Strong technical awareness of real-time rendering constraints, profiling, and optimization. * Strong understanding of grading and colour pipelines, from content creation through in-engine rendering and final output. UE5 Savvy * Deep, practical knowledge of Unreal Engine 5 lighting systems and workflows. Comfortable working closely with engineers to balance artistic goals with technical realities. HDR Sky Capture & Real-World Reference * Previous experience capturing, processing, and implementing HDR skies / sky domes. * A solid understanding of physically based lighting and real-world lighting reference. Collaboration & Communication * Clear communicator who can explain lighting intent to both artistic and technical audiences. * Enjoys collaborating, sharing ideas, and helping elevate the work of the team. Highly Desirable * Experience contributing to high-quality in-engine marketing or promotional assets. * Familiarity with custom or advanced rendering pipelines in Unreal Engine. * A strong eye for cinematic lighting, composition, and visual storytelling. * Photography and studio lighting skills ---------------------------------------------------------------------------------------------------------------------------------- Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. #LI-Hybrid #LI-JF1
JOB OVERVIEW Wargaming Belgrade is looking for a creative 2D Artist who thrives on variety, enjoys early-stage visual development, and sees constraints as an opportunity for innovation. In this role, creativity is your strongest asset. You will explore visual directions, develop concepts, and shape the mood and atmosphere of in-game events and marketing initiatives from the earliest stages. Our 2D Art team is responsible for the visual identity of the World of Warships franchise, creating everything from marketing key art and in-game store graphics to client-facing content, backgrounds, animatics, and skins. While our visual style is grounded in realistic naval art, built on photobash and 3D foundations, we're looking for someone who can bring fresh ideas and a strong artistic vision. You will take creative ownership of complex tasks, develop visual solutions from scratch, collaborate closely with Art Directors, and help shape the creative direction of our projects. REPORTS TO 2D Team Lead WHAT WILL YOU DO? * Illustrations: create high-quality promotional illustrations, produce polished art for in-game shops and publishing, including loading screens, banners, previews, event backgrounds, and special offer images * Visual Development: early sketches for events and marketing campaigns. Some skins concepts (in case of ships it’s a mix of hard surf and environment concept art) * Workflow Execution: utilize photobash, matte painting, and 3D renders (Blender) to build detailed, realistic scenes with ships, environments, and props. Most often, 3D models will be provided by the 3D team * Creative Ownership: take full ownership of your work from the sketch phase to final polish, with minimal guidance and strong attention to detail * In-House Collaboration: prepare sketches and concept drafts to pass to teammates for further refinement. Work closely with the Art Director, publishing teams, and other departments to propose visual solutions and ensure alignment * Problem Solving: identify design challenges quickly and propose creative, practical solutions during art reviews and collaborative meetings WHAT ARE WE LOOKING FOR? * 3+ years of experience working as a Concept Artist, 2D Artist, or Illustrator in the GameDev industry * Expert-level skills in Adobe Photoshop * Hands-on experience with 3D software (ideally Blender) to block out scenes, set lighting, and render bases for overpaint * Excellent understanding of composition, lighting, color theory, perspective, and design principles, with the ability to clearly convey form and atmosphere * Experienced with matte painting and photobash techniques * Upper-Intermediate (B2) or higher English knowledge WHAT ADDITIONAL SKILLS WILL HELP YOU STAND OUT? * Stronger 3D skills: modeling, texturing, or sculpting (e.g., ZBrush, 3D-Coat). * Experience giving precise, structured, and constructive art feedback to in-house team members * Ability to adapt to different art styles when needed (realistic, semi-realistic, stylized) * Exceptional sketching skills for storyboards and quick proof-of-concept designs * AAA experience is a strong plus WHAT WOULD WE LIKE TO SEE IN YOUR PORTFOLIO? * A portfolio showcasing realistic or semi-realistic concept design, environments, and cinematic key art WORK MODE * During the probation period: onsite * After the probation period: onsite or hybrid (3 days per week in Belgrade office) * The team is prepared to provide support with relocation and obtaining a work visa in Serbia BENEFITS Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include: * Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum * Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) * Sick Leave Compensation, Maternity Leave Benefits * Premium Private Health Insurance * Career development and education opportunities within the company * English clubs and platform for learning languages * Mental well-being program (iFeel) * Commuting allowance * Company events * FitPass membership * Discounts for employees * Personal Gaming Account * Coffee, fruits, and snacks in the office * On-site canteen with subsidized prices for food and drinks * Seniority Awards * Referral program - you can recommend the best talents to the Company and receive a reward PLEASE SUBMIT YOUR CV IN ENGLISH TO ENSURE SMOOTH PROCESSING AND REVIEW. ABOUT WARGAMING Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
JOB TITLE LEAD TECHNICAL ARTIST - (SHADER / MATERIAL) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance. This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5’s material editor, shader graph, Lumen, Nanite, and advanced rendering features. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities * Define and drive the visual and technical quality bar for all shaders and materials in the project. * Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms. * Lead R&D into UE5’s advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems. * Partner with the Art Director to ensure materials support the game’s overall art direction and style. * Create and maintain a library of modular, reusable, and performant shaders and materials. * Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project. * Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions. * Optimize materials for memory, draw calls, and runtime performance across platforms. * Manage, mentor, and inspire a team of shader/material artists and technical artists. * Review work, provide feedback, and set standards for quality and consistency. * Collaborate with external partners or outsourcing vendors to ensure materials meet AAA expectations. Essential Skills, Attributes and Experience * Minimum 7+ years’ experience in the games industry, with at least 2 shipped AAA titles. * Proven track record as a Senior or Lead Shader/Material Artist on a large-scale project. * Expert-level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline. * Strong understanding of PBR workflows, physically-based shading models, and material authoring. * Hands-on experience with Lumen, Nanite, and virtual texturing in UE5. * Ability to balance high visual fidelity with performance optimization. * Strong leadership, mentoring, and cross-discipline collaboration skills. Highly Desirable * Experience with procedural material workflows (e.g., Substance Designer, Houdini). * Knowledge of HLSL or shader programming for advanced customization. * Familiarity with real-time ray tracing and cinematic rendering in UE5. * Experience with material systems for multiplayer and large open worlds. * Passion for experimenting with new rendering techniques and staying ahead of industry trends. Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. #LI-Hybrid ##LI-MW1 .