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Do you want to be part of creating fantastic, unique and entertaining iGaming experiences in a competitive global market? We are looking for a talented 2D Animator/VFX Artist with a strong passion for bringing life, entertainment and excitement to our growing games portfolio.ELK is a leading developer in the iGaming industry, known for our innovative, visually stunning, and critically acclaimed game titles and IPs. We push the boundaries of gameplay and visual fidelity, setting new standards in the iGaming world. ABOUT THE ROLE: We take great pride in creating and offering our players a wide range of different art styles and themes in our iGames. A typical work week as a 2D Animator can consist of: Effect creation: Create eye catching VFX and 2D animations that will make symbols, objects, characters, etc. come to life! Collaborate Across Disciplines: Work closely with other animators, artists and programmers to collaboratively build “best in class” iGames. Communication: Partner with the Art Director to follow the unique theme of each game. Be open to feedback and take the initiative to independently enhance and perfect your work, while still ensuring it aligns with the creative vision. Innovation: Push the boundaries of what is possible in the realms of iGames to create visually stunning and memorable experiences. WHO ARE YOU? We believe you are a passionate animator with an eye for details and the urge and ideas to make the best looking iGaming experiences ever. You are creative and innovative and aim to find solutions which maximize the game experience in relation to the technical limitations. To thrive with us, you need to be a team player with a good ability to handle feedback and work together with different disciplines. You are self-driven, and responsible and strive to develop your skill and others constantly. It is important that you are organized and solution-oriented with the ability to tackle challenges and solve problems with a strong sense of ownership and deliver on deadlines.QUALIFICATIONS: 🔸 Experience: Minimum of 3 years of experience creating 2D animations and VFX with focus on mobile within the gaming or similar industry. 🔸 Software skills: Strong knowledge of After Effects. Meritorious if you have experience in Photoshop and Spine. 🔸 Portfolio: A captivating portfolio/showreel demonstrating excellent animation abilities including the impactful use of VFX. 🔸 Creativity: A passion for animation and a sharp eye for detail are essential, along with the ability to adapt to various art styles. Your understanding of timing will be crucial, as you’ll create the level of excitement for the players. 🔸 Passion for Gaming: A passion for video games and an understanding of what makes them visually engaging and immersive. 🔸 Language: The ideal candidate will possess excellent English language skills, both in written and verbal communication, as this is essential for daily tasks and collaboration. Proficiency in Swedish is a plus but not required. WE OFFER: An ever-changing opportunity to explore different art styles, concepts, and themes together with highly skilled creatives in various crafts. Our project cycles are short, and you will be able to thrive in your creativity and passion by creating a range of visually stunning, unforgettable iGaming experiences. We are proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees, where everyone is respected, valued, and empowered to succeed. An on-site setting at our awesome office, 2 minutes from T-Centralen in Stockholm, where you get to meet and collaborate with 170 nice colleagues every day. If this is you, please fill in your application below and include your showreel and CV. For the right candidate, the recruitment process includes: interviews (digitally and at our studio), as well as a work assignment. We will fill the position as soon as we have found the right candidate, so do not hesitate to submit your application as soon as possible! Please note that our Talent Acquisition team will be taking a small summer break during the month of July. The selection will be paused during this period. Please note that ELK Studios does not offer visa sponsorship or relocation assistance!
About us: Hacksaw Studios is a Stockholm-based game studio focused on creating innovative, high-quality gaming experiences. With a focus on performance and precision, we bring ideas to life through technical expertise and creative collaboration. We have wide distribution, and our games are played by millions of people every month by players all over the world. We are currently seeking to expand our creative team with additional artists and are looking for both junior and senior candidates. You’ll be part of our creative game team, working closely with animators, designers, and developers. The Role As a 2D Artist at Hacksaw Studios, you’ll be part of the creative team bringing our games to life. This is a hands-on, creative role where you’ll work closely with developers, animators and project managers. This role is ideal for a passionate artist who values quality work, and strives to maintain a good balance of what’s best for the game. Your key responsibilities include: Create graphical assets for our games Create reference material that front-end developers can use as a goal when implementing your designs Learn about the online gaming industry and stay up to date on current trends and what is popular with players Participate in game progress reviews and give feedback about the implementation process Co-operate with colleagues with similar roles What We’re Looking For You bring: A solid art portfolio that showcases your skills Experience with Adobe suite Preferably experience with After Effects, Spine or similar animation tool Nice-to-have: Game development experience Social gaming experience An eagerness to evolve in game production and collaboration A personal interest in games and an understanding of the industry, or a desire to learn What We Offer A modern office in central Stockholm. Work with experienced, passionate colleagues in the gaming industry. The opportunity to create games with a global audience. Real influence, ownership, and personal growth opportunities. Wellbeing perks including wellness allowance and regular in-office massage. Practical Details This is an on-site position in Stockholm. Unfortunately, we cannot assist with relocation or visa sponsorship. Ready to Join the Game Makers? Apply now! We review applications on a rolling basis.
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as animators, technical artists, level designers, graphic designers, procedural artists, and programmers. Today, nearly 10 percent of professionals active in the Swedish games industry were educated at The Game Assembly. Our schools are located in Malmö and Stockholm. The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till den nationella och internationella spelbranschen. The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Fram till idag har The Game Assembly utbildat drygt 10% av den svenska spelbranschen vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald. Om tjänstenEn av våra kollegor är tjänstledig, därför söker The Game Assembly en vikarie inom spelprogrammering som kommer arbeta med att utbilda våra studerande på plats på Stora Essingen i Stockholm. Vi söker dig som kan komplettera våra kunskaper och tillsammans med tre andra utbildare inom spelprogrammering driva utbildningen framåt. Arbetet omfattar undervisning med tillhörande för- och efterarbete samt handledning av de studerande i dels spelprojektskurser, dels mer specialiserade individuella kurser. Kurserna som ingår i tjänsten är C++ introduktion, C++ fördjupning och två spelprojekt där spelen skapas i Unity. Du kommer att hålla de två första kurserna tillsammans med en erfaren kollega. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Vem söker vi? För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för programmering. Du behöver ha god förståelse för svenska språket då hela utbildningen bedrivs på svenska. Vi ser gärna att du har: goda kunskaper inom programmering i C++ erfarenhet av att utveckla och arbeta i Unity erfarenhet inom spelbranschen erfarenhet av handledning erfarenhet av agil arbetsmetodik Vi ser det som en bonus om du har: studerat på The Game Assembly erfarenhet av att utveckla och arbeta i egen spelmotor Varför TGA? Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar. The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL. Anställningsort: Segelbåtsvägen 15, Stockholm Tillträde: Augusti 2026 Ansök senast: 7/8 2026. Tjänsten kan komma att tillsättas innan sista ansökningsdag, skicka därför in din ansökan så snart du kan. Omfattning: Heltid Anställningsform: Vikariat med start augusti 2026 till 18:e december 2026 med ev. möjlighet till förlängning. The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer. Vill du veta mer om tjänsten är du välkommen att kontakta platschef Ida Fontaine på ida.fontaine@thegameassembly.se.
The Game Assembly (TGA) is a Higher Vocational Education institution that focuses on education within game development. Since 2008, we've been passionate about offering practical and creative programs to nurture and inspire future talent for both the Swedish and international games industry. Recognized by The Rookies as one of the best game and design schools globally, we're proud to supply the industry with employees who possess in-demand skills, such as animators, technical artists, level designers, graphic designers, procedural artists, and programmers. Today, nearly 10 percent of professionals active in the Swedish games industry were educated at The Game Assembly. Our schools are located in Malmö and Stockholm. The Game Assembly (TGA) är en yrkeshögskola i Malmö, Stockholm och Liverpool som utbildar spelutvecklare till den nationella och internationella spelbranschen. The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Fram till idag har The Game Assembly utbildat drygt 10% av den svenska spelbranschen vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald. Om tjänsten En av våra kollegor går på föräldraledighet, därför söker vi en vikarie inom spelprogrammering som kommer arbeta med att utbilda våra studerande på plats på skolan i Malmö. Vi söker dig som kan komplettera våra kunskaper och tillsammans med tre andra utbildare inom spelprogrammering driva utbildningen framåt. Arbetet omfattar undervisning med tillhörande för- och efterarbete samt handledning av de studerande i dels spelprojektskurser, dels mer specialiserade individuella kurser. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Vem söker vi? För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för programmering. Du behöver ha god förståelse för svenska språket då hela utbildningen bedrivs på svenska. Dina erfarenheter: goda kunskaper inom programmering i C++ goda kunskaper inom linjär algebra erfarenhet av att utveckla och arbeta i egen spelmotor erfarenhet inom spelbranschen erfarenhet av handledning erfarenhet av agil arbetsmetodik Vi ser det som en bonus om du har studerat på The Game Assembly. Varför TGA? Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar. The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL. Anställningsort: Malmö Tillträde: 24e augusti Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan Omfattning: Deltid 50% 24e augusti tom 25e juni 2027. Möjlighet till heltid från och med 28e september tom 25e juni 2027. Anställningsform: Vikariat The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer. Vill du veta mer om tjänsten är du välkommen att kontakta platschef Olivia Mis olivia.mis@thegameassembly.se
Would you like to work hands-on with game audio, from sound design and implementation to shaping the overall player experience? As a Sound Designer at Snowprint, you’ll take a central role in creating and maintaining the audio identity of the award winning game Warhammer 40,000: Tacticus. You’ll work closely with developers, designers, VFX artists, animators, and producers to create audio that strengthens gameplay, atmosphere, and immersion for players around the world. At Snowprint Studios, we believe that kindness, collaboration, and self-leadership are what make great games possible. Here, you’ll have ownership of your work, close collaboration across disciplines, and the opportunity to influence both day-to-day production and the long-term audio direction of the game. What you’ll be doing You’ll own the day-to-day audio work for Tacticus, from planning and concepting to implementation and final delivery. Your work will include sound effects, voice over, marketing and trailer audio, and potentially music composition depending on your interests and experience. You’ll work hands-on with implementation in Unity and Wwise, making sure audio integrates smoothly into the game and supports gameplay, readability, and immersion. You’ll also collaborate closely with the rest of the team to plan upcoming content, maintain consistency in the game’s audio identity, and ensure that deliveries align with the overall player experience. As part of a small audio team consisting of you and Eero, our Lead Audio Designer, you’ll have broad responsibility and a high level of ownership. You’ll work closely together across both day-to-day production and longer-term planning, while also coordinating with outsourcing partners when needed and supporting across projects as priorities shift. Is this you? You are an experienced Sound Designer who has been part of shipping at least two games, from conception to launch. You have been part of both planning and delivery. You have professional experience creating and implementing game audio using Wwise and Unity, and you are comfortable working in modern DAWs such as Reaper or similar tools. Experience with mixing, mastering, and voice over production is important, and experience with music composition is a plus. If you yourself have experience with voiceovers/voice acting, that would also be a plus. You understand how audio supports gameplay, pacing, feedback, and immersion, and you enjoy collaborating closely with other disciplines to create cohesive player experiences. Where you’ll work Our Stockholm studio is located in Södermalm, and we work in a hybrid setup. We work from the office on Tuesdays and Fridays to support collaboration and social interaction, while other days offer flexibility depending on where you work best. We provide the setup and tools you need to work comfortably both at home and in the studio. About Snowprint Studios Snowprint Studios believes great games are created by teams of talented, kind and creative individuals in a friendly, supportive and inspiring environment - while maintaining a sustainable life-work balance. For more information on Snowprint Studios go to snowprintstudios.com and follow us on Facebook. At Snowprint Studios, we embrace diversity both in the worlds we create and in our workplace. Join us in shaping the future of gaming! * Pocket Gamer Awards Winner ‘Mobile game of the year’ and ‘Best strategy game’ 2022 * Pocket Gamer Awards Winner 'Best game we are still playing’ 2024 & 2026 * Pocket Gamer Awards Finalist, ‘Best developer’ 2025 * Pocket Gamer Awards Winner, ‘Best updated game’ & ‘Best community’ 2026 Good to know We are an international company with many nationalities represented. Our company language is English, so your application should be in English.
Do you want to be part of creating fantastic, unique and entertaining iGaming experiences in a competitive global market? We are looking for a creative Game Artist with strong foundational skills in traditional art and visual design, and with a strong passion for bringing life, entertainment and excitement to our growing games portfolio.ELK is a leading developer in the iGaming industry, known for our innovative, visually stunning, and critically acclaimed game titles and IPs. We push the boundaries of gameplay and visual fidelity, setting new standards in the iGaming world. About the role We take great pride in creating and offering our players a wide range of different art styles and themes in our games. As a Game Artist, you’ll take on the exciting challenge of transforming early concept art into pixel-perfect final assets, while also crafting original concepts and artwork from the ground up. You will be part of the whole process from concept within pre-production, where you define the look and feel of our games by creating captivating and unique concepts. You will help shape the narrative that will inspire and guide the team throughout the production process, and also finalize the polished assets to be delivered in the final product. A typical work week as a Game Artist can consist of: Concept creation: Create concepts for art elements; backgrounds, symbols, environments, character, props, framing etc, Asset Creation: Craft a diverse array of high-quality 2D game assets, UI element designs and, polished headlines (typography) prepared for seamless handover to our expert animators. Your sharp eye for composition, color, perspective, and lighting will be critical in ensuring the highest standard of work. Collaborate Across Disciplines: Work closely with Producers, other Artists, Animators, Programmers and Product Owner to collaboratively build “best in class” iGames. Communication: Partner with the Creative Lead to follow the unique art style of each game. Be open to feedback and take the initiative to independently enhance and perfect your work, while still ensuring it aligns with the creative vision. Innovation: Push the boundaries of what is possible in the realms of iGames to create visually stunning and memorable experiences. Who are you? We are looking for a passionate and creative Game Artist with strong foundational skills in traditional art and visual design. You have a keen eye for detail, a strong sense of polish, and a standout portfolio showcasing everything from rapid concept sketches to pixel-perfect rendering for stunning iGaming experiences. To thrive in this role, you bring at least 4 years of experience crafting 2D mobile assets within the iGaming industry. You excel at balancing speed and quality during early concepting, always finding innovative visual solutions within technical limitations. As a natural team player, you collaborate seamlessly across disciplines and welcome constructive feedback. You are self-driven, organized, and deliver high-quality work on deadline. Additionally, you bring a visionary mindset, with a genuine curiosity to integrate modern AI tools into your workflow to elevate our creative output. Qualifications Polishing & UI Expertise: Skilled at polishing game assets to perfection, ensuring every detail shines and aligns with the creative vision. Experienced in creating intuitive UI elements that enhance the player experience, seamlessly combining functionality with captivating design. Software skills: Expert knowledge of Photoshop. Knowledge in 3D is a big plus but not required. Portfolio: A captivating portfolio demonstrating excellent artistic ability including the effective use of color, composition, and typography. Creativity: A passion for art and a sharp eye for detail are essential, along with the ability to adapt to various art styles. Your understanding of animation will be crucial, as you’ll help create assets ready for seamless animation. Passion for Gaming: A passion for video games and an understanding of what makes them visually engaging and immersive. Language: The ideal candidate will possess excellent English language skills, both in written and verbal communication, as this is essential for daily tasks and collaboration. Proficiency in Swedish is a plus but not required. We offer An ever-changing opportunity to explore different art styles, concepts, and themes together with highly skilled creatives in various crafts. Our project cycles are short, and you will be able to thrive in your creativity and passion by creating a range of visually stunning, unforgettable iGaming experiences. We are proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees, where everyone is respected, valued, and empowered to succeed. We work on-site, just 2 minutes from T-Centralen in Stockholm. Fill in an application below and please include your portfolio and CV. For the right candidate, the recruitment process includes: interviews (digitally and at our studio), as well as a work assignment. We will fill the position as soon as we have found the right candidate, so do not hesitate to submit your application as soon as possible. Öppen för alla Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov.
With more than 54 locations throughout Europe, the Bertrandt Group has been providing engineering and development solutions for the international automotive and aerospace industries since 1974. More than 12,000 employees use their know-how and innovative strength every day to support our customers – leading manufacturers and OEMs – with integrated solutions in management, design, and industrialization. Bertrandt is now expanding into Sweden, establishing a strong and future-oriented presence in Gothenburg. Our activities cover a spectrum of expertise from electrical, electronics, and software development to design engineering, project management, quality, industrialization, and validation, all driven by innovation and a passion for technology. What to expect: Perform and coordinate CAE simulation activities within areas such as crash, passive safety, NVH, durability, aerodynamics, CFD, thermal and EMC Execute modeling, simulation, validation, and analysis of vehicle systems Analyze simulation results and translate findings into technical recommendations supporting design decisions Collaborate closely with design engineers, test engineers, and simulation specialists to optimize vehicle performance, safety, and reliability Support correlation between simulation and physical testing Prepare and present technical analysis results and documentation according to project standards Ensure adherence to CAE workflows, methods, and quality standards used in automotive development What you bring along: Proven experience in CAE / simulation engineering, including FEA, CFD and/or EMC Hands-on experience with CAE tools such as: ANSA, LS-DYNA, ANSYS, Nastran, STAR-CCM+, PowerFLOW, PreonLab, MotorCAD, GT-Suite, Dymola, Animator or similar Good understanding of CAE processes and development tools within the automotive industry Experience working in an OEM or Tier-1 automotive environment is an advantage Strong analytical skills and structured way of working Good communication skills and ability to collaborate in cross-functional, agile teams Fluent in English, both written and spoken