
weltenbauer. · Wiesbaden oder Remote
WIR SUCHEN... Für unser Team suchen wir einen Environment Artist mit starkem Fokus auf World Design, Set Dressing und visueller Gestaltung in UE5. Du sorgst da...
Für unser Team suchen wir einen Environment Artist mit starkem Fokus auf World Design, Set Dressing und visueller Gestaltung in
UE5. Du sorgst dafür, dass unsere Spielwelt Atmosphäre, Lesbarkeit und einen konsistenten Look bekommt – vor allem durch kluge
Komposition, Detailierung und den Mix aus prozeduralen sowie handplatzierten Inhalten. Zudem arbeitest du mit Outsourcern und
steuerst externe Zuarbeit.
Du gestaltest und finalisierst Spielareale in Unreal Engine 5 mit Schwerpunkt auf World Building, Set Dressing, Composition und
Storytelling über die Umgebung. Dabei nutzt du vorhandene Assets (intern/extern), kombinierst prozedurale und handplatzierte
Inhalte und entwickelst Guidelines, wie wir Umgebungen effizient, konsistent und hochwertig aufbauen. Du arbeitest eng mit Art
Direction, Design und Tech zusammen, bringst Umgebungen in einen shipping-fähigen Zustand und treibst Iterationen bis zur
gewünschten Qualität. Zusätzlich koordinierst du Outsourcing: du briefst externe Partner, gibst Feedback, machst Quality Checks
und sorgst für saubere Integration in unsere Pipelines.
guten Abschluss.
Arbeiten bei weltenbauer. bedeutet Verantwortung für Themen, Projekte und Kunden zu übernehmen, um ein gemeinsames Ziel zu
erreichen. Dabei ziehen wir alle an einem Strang und unterstützen uns gegenseitig. Die Basis unserer täglichen Zusammenarbeit
bilden dabei die agilen Werte und Prinzipien, die Unterstützung von Kolleg:innen und Vorgesetzten, ein professionelles
Arbeitsumfeld sowie eine gute Prise Humor.
Wir bieten dir einen modernen Arbeitsplatz, in dem du entweder komplett remote oder in einem hybriden Modus zum Teil in der Firma
und zum Teil zuhause arbeitest. Mit deinem Team stimmst du dich dabei ab wie häufig ihr euch für persönliche Meetings vor Ort
trefft und wann jeder ungestört zuhause arbeiten kann. Wenn du für ein persönliches Meeting nach Wiesbaden reist, bringen wir dich
in unserem Firmenapartment direkt bei der Firma unter.
Alle Mitarbeiter:innen haben bei uns ein persönliches Zeitkonto. Dadurch können wir unsere Arbeit flexibel gestalten und gleichen
Überstunden zu 100% aus. Durch morgendliche Gleitzeit ist es darüber hinaus möglich den Arbeitstag individuell zu beginnen.
Alle Mitarbeiter:innen können regelmäßig einen Teil ihrer Arbeitszeit für die persönliche Fortbildung in projektrelevanten Themen
verwenden. Darüber hinaus erhält jede Mitarbeiterin und jeder Mitarbeiter mindestens einmal im Jahr die Möglichkeit eine externe
Konferenz oder Fortbildungsmaßnahme auf Firmenkosten zu besuchen. Das inspiriert, schafft einen Blick über den Tellerrand und
macht Spaß!
Wenn du jemand bist, der gerne im Team arbeitet und bereit bist Verantwortung zu übernehmen, freuen wir uns auf deine Bewerbung!
Malmö Opera is the heart and voice of music drama in Southern Sweden. The house was opened in 1944 and is situated in the center of the Öresund region comprising Southern Sweden and Eastern Denmark, only 25 minutes by train from Copenhagen. The main auditorium holds an audience of 1500, and the stage is one of the largest in Europe. Malmö opera performs a wide variety of repertoire including new operatic works and Musicals. 275 permanent employees and 500–700 freelance employees are engaged throughout a typical season where Malmö opera presents around 300 performances both inside the opera house and on tours around the region of Skåne. Malmö Opera offers employment in an inspiring and creative environment in which it delivers award-winning performances for its audience. Malmö Opera believes that its diversity of competences and broad artistic interests provides world-class working conditions for its employees. Malmö Opera Orchestra was founded in 1991 and is one of Sweden's youngest orchestras. The orchestra of 62 musicians performs the entire range of music drama with the highest international standards, artists, and conductors. The Malmö Opera Orchestra has a vacancy for Co-Principal Bassoon. Audition October 20 – 21, 2026 The audition takes place by personal invitation only. Compulsory repertoire: Round 1: W.A. Mozart - Concerto K 191 - 1st and 2nd movement until reprise, no cadenzas I. Tchaikovsky - Symphony No. 4 - 2nd movement solo W.A. Mozart - Marriage of Figaro Round 2: Camille Saint Saens - Sonata op. 168, first movement, and second movement only until no. 2, mm 69 (before E major part). Bernstein - West Side Story W. A. Mozart - Cosi fan tutte - finale 1st Act No. 18 G. Verdi – Aida Round 3: A. Mozart - Sonata K 292 for bassoon and cello - 1st movement, only until repeat (mm 47), playing with the principal bassoonist as first, then switching, and candidate plays 1st when repeating. Nielsen - Wind Quintet op. 43 - 1st movement, no repeat, with members of the orchestra van Beethoven - Symphony no. 4 - 4th movement G. Donizetti - Una furtiva lagrima Orchestral excerpts can be downloaded through the following link from August 31st : https://www.malmoopera.se/noter-for-nedladdning Job description and qualifications As a candidate for this position Malmö Opera expects you will have the commensurate experience and higher education qualifications to work in a high-quality professional ensemble and environment. As a member of the Malmö opera orchestra, you will contribute with curiosity, openness, competence, and tolerance to an internationally successful and well-respected ensemble. It is essential for Malmö Opera that the successful candidate contributes to creating healthy cooperation and quality results across all the exciting and diverse contexts it produces. In addition to the main opera productions, the successful candidate will also work in smaller ensembles and contribute to the chamber music series. Employment conditions The employment will commence on January 1st, 2027, or as mutually agreed. The position is permanent, with a one-year trial period. Due to the nature of a working in an opera orchestra in a house like Malmö Opera, the successful candidate may be required to play Contrabassoon as part of the rotation of services within the group, for example where the Principal or Co-principal positions double on Contra. Contrabassoon however will not be part of the audition as only the primary function of Co-principal bassoon is assessed. If during the trial, the rotation of the group and repertoire requires it, playing contrabassoon may be required of the candidate Non-EU citizens (except for the Nordic countries) need a work and residence permit to work in Sweden. Malmö Opera cannot guarantee that permits will be granted by the authority. We welcome your application no later than September 13th, 2026. Please apply by clicking on the APPLY-button below, attaching your CV, and filling in the application form. We do not accept applications by email.
Description Position at DNEG As a Pipeline Assistant T echnical Director ( A TD) you will perform a variety of tasks to assist the Pipeline T echnical Directors (Pipeline TDs) to ensure the smooth running of the tools, software and workflows used on our award-winning VFX and Feature Animation shows. Y ou will be working closely with the Pipeline TDs to provide face-to-face support for artists. Our talented A TDs are highly technical and have an appetite for innovation. Y ou will be regularly required to: • provide technical advice and support for artists • monitor render farm, disk usage and file transfers between sites • contribute to testing and feedback for software releases from the R&D team • design and write Python tools and scripts for shows to use As well as being able to learn quickly on the job and use your aptitude for initiative to take on technical tasks when required, you will need to be an excellent communicator - your ability to accurately and succinctly communicate problems between technical developers and non-technical artists will help you thrive in this role. This is a fantastic opportunity for you to develop your technical skills in an entry-level position and gain experience in the V isual E f fects industr y . Y ou will be exposed to every step of our pipeline and will be involved in the production of exceptional VFX and animation work on projects ranging from blockbuster epics to television dramas. This role opens up opportunities to progress through Double Negative ’ s Pipeline group as a Pipeline TD and Pipeline Superviso r , with potential opportunities in di f ferent specialisms and departments across the compan y . Must H ave • Experience with Linux • Good knowledge of Maya • Good Python scripting skills Nice to H ave • Previous work experience in V isual E f fects, Games or another related industry • Experience with a variety of DCC packages such as Houdini, Katana, Nuke or Clarisse • A degree in Computer Science, Computer Graphics or related field W e would not be able to produce award-winning work without our Production T echnology department, which is committed to nurturing an inclusive, diverse and exciting workplace. Our technical directors have a variety of backgrounds and originate from a number of di f ferent countries, working across the globe at the forefront of technology in the industr y . About Us We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you!
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, color theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities Props placement, terrain sculpting, and creation of natural biome content 3D modelling, texturing and shader work Create mood board and collect reference material to reach the direction presented by directors Work with photogrammetry and attend photogrammetry reference trips Play the game, participate in playtests and provide feedback Create plans for content production and workflows Work with and review content from relevant external partners We would love if you have Excellent visual skillset and deep artistic understanding and knowledge Minimum 5-7 years of relevant professional experience within the game industry A portfolio that showcases realistic game art Experience building vegetation is a plus Great understanding of the technical aspects of the game, memory and performance Follow directions and deliver to quality from a visual, gameplay and technical perspective Great communication and collaboration skills Great understanding of the the gameplay experience of the game Ability to deliver according to agreed time and budget constraints Estimate tasks and time, update plans, and deliver content to quality according to directions Be a role model, culture carrier and spokesperson for Embark This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!