
Voodoo · Paris
ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 bil...
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800
employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of
downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps
such as BeReal and Wizz.
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most
promising prototypes in scale. This studio is specifically chartered to improve this high-potential game up to the successful and
market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic leadership to titles that have already
demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from
compelling character and environment art to visceral combat feedback and cohesive world-building, and your vision will be central
to delivering that.
You'll have the opportunity to drive the growth and visual refinement of our midcore titles, leveraging their existing traction to
build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while
having a defining impact on the creative direction within a dedicated and agile studio environment.
creative and commercial goals.
animation.
stage of production.
the game's visual experience.
genre.
feedback systems.
ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. TEAM You will be a key creative leader within a newly established internal studio, a dynamic and focused team dedicated to developing and scaling some of our most exciting puzzle game titles. This studio is specifically chartered to take high-potential puzzle games and elevate them into polished, market-ready experiences that resonate with players worldwide. In this role, you'll lead the artistic direction across our puzzle game portfolio, setting the visual standard and guiding a team of artists to ensure consistency, quality, and creative ambition across all titles. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and you will be the person accountable for delivering and championing that standard. You'll have the opportunity to shape the growth and visual identity of our puzzle titles from the ground up, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to take genuine ownership of the creative direction within a dedicated and agile studio environment, joining a project pipeline with established momentum while leaving a lasting mark on the art and culture of the team around you. ROLE * Lead the art development for your puzzle titles, establishing and evolving the visual identity in close collaboration with the General Manager. * Provide clear, constructive feedback to artists on the team, maintaining a high and consistent quality bar across all deliverables. * Create and maintain a comprehensive UI Style Bible and reusable component libraries for use across the team. * Create high-quality 3D/2D assets (characters, props and environment art) and ensure optimal performance across mobile devices. * Iterate quickly based on team feedback and live user data. * Champion creative ideas that boost player engagement and improve the user experience, setting an example for the wider team. PROFILE * Proven experience leading or mentoring artists, with the ability to give feedback that is direct, actionable and creatively elevating. * Strong Unity skills, with the ability to implement and optimise directly in engine. * Excellent 3D/2D design skills, with a keen eye for visual hierarchy, composition, and readability. * Experience contributing to or owning an art direction, including style guide creation and asset pipeline standards. * Experience with A/B testing or working with LiveOps features. * A keen eye for emerging mobile game trends, with the ability to creatively deconstruct and learn from success cases. * Experience collaborating with cross-functional remote teams. * Fluent in English. BENEFITS * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Child daycare facilities (Les Petits Chaperons rouges)
ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This position is Paris-based, with relocation support available. TEAM You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that. You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment. ROLE * Support the Art director in the ideation and execution of the game’s vision. * Design and implement a high-quality, scalable UI from concept to final integration in Unity. * Develop and optimize UX flows of new and existing features. * Create and maintain a comprehensive UI Style Bible and reusable component libraries. * Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. * Setup, integrate, and animate UI scenes in Unity. * Work with Game Designers to ensure UI supports gameplay and accessibility goals. * Iterate quickly based on team feedback and live user data. * Propose creative ideas to boost player engagement and improve the user experience. PROFILE * Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine. * Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability. * Experience with A/B testing interfaces or working with LiveOps features. * A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. * Ability to design, document and execute a consistent UI visual language. * Experience collaborating with cross-functional remote teams. * Fluent in English. BENEFITS * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Child daycare facilities (Les Petits Chaperons rouges)
ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2. We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. ROLE * Support the Art director in the ideation and execution of the game’s vision. * Develop and optimize UX flows of new and existing features. * Create and maintain a comprehensive UI Style Bible and reusable component libraries. * Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. * Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals. * Iterate quickly based on team feedback and live user data. * Propose creative ideas to boost player engagement and improve the user experience. * Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity. PROFILE * 4+ years experience as a UI/UX Artist on shipped mobile games. * You must have experience designing in Figma. * Excellent design skills, with a keen eye for visual hierarchy, composition, and readability. * A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. * Ability to design, document and execute a consistent UI visual language. * Experience collaborating with cross-functional remote teams. * Fluent in English. BENEFITS * Best-in-class compensation * Other benefits according to the country you reside