
JetBrains · Belgrade
At JetBrains, code is our passion. Ever since we started, back in 2000, we have been striving to make the most effective developer tools on earth. Our tools spe...
At JetBrains, code is our passion. Ever since we started, back in 2000, we have been striving to make the most effective developer
tools on earth. Our tools speed up production by automating routine checks and corrections, freeing developers to grow, discover,
and create.
The Business Applications Development team is a vital integrational hub within JetBrains. We are focused on supporting businesses
by automating sales flow and license management, as well as by developing other internal and external services. We ensure the
completeness, continuity, and high quality of JetBrains’ sales and licensing processes. Our solutions are a family of web
applications written mostly in Kotlin.
We are currently looking for a Senior QA Engineer to join the team and support our efforts.
Why join JetBrains?
We are an equal opportunity employer
We know great ideas can come from anyone, anywhere. That’s why we do our best to create an open and inclusive workplace – one that
welcomes everyone regardless of their background, identity, religion, age, accessibility needs, or orientation.
We process the data provided in your job application in accordance with the Recruitment Privacy Policy.
ABOUT THE PROJECT We’re building Prometheus: autonomous drone swarms designed for GPS-denied and signal-denied environments—with no pilot, no constant radio link, and no external compute. The goal is simple: when drones stop being tools and start being teammates. Instead of “programming missions”, operators state intent—“Search the second floor.” “Map the west wing and find trapped people.”—and the swarm executes, returns to dock, recharges, and continues. We’re now moving from “it works” to reliability, productization, pilots, and real deployments—that’s the phase where great engineering matters most. Example of our work: THE ROLE You’ll own the next-generation Prometheus drone hardware and the dock. Your job is to take what a small team prototyped and turn it into something we can confidently put into customers’ hands for industrial inspection / indoor operations, with 24/7 capability via docking + self-charging or automatic battery hot-swap. This is a builder role: design → prototype → break → iterate → harden → repeat. Minimal meetings. High ownership. This is not a research-only role. In the early phase, you will also build and assemble drones and docks for customers in low volumes, take responsibility for practical quality checks, and fix things that break in the field. Over time, manufacturing will move to a dedicated process/team, but initially this role includes hands-on building, testing, and pragmatic QA. This role is focused on raising technology readiness (TRL) — turning prototypes into repeatable, reliable hardware suitable for pilots and early customers, not exploratory research. KEY RESPONSIBILITIES: Airframe & endurance * Design the next drone iteration focused on meaningfully longer mission time, stability, robustness, and serviceability (current version V1 can be seen here: https://www.goodai.com/swarm-robotics/ ). * Drive propulsion/weight/thermal tradeoffs with explicit budgets (mass, power, noise, cooling, crash energy, etc.). * Design for close-to-obstacles indoor flight with protections (guards, bump tolerance, maintainability). Docking & energy replenishment (core) * Own the dock mechanical system and the drone-side interface: * precision landing guidance & alignment features * contact charging OR inductive charging OR automatic hot-swap interface (your recommended solution) * safe retention/locking, E-stop behaviors, fail-safe states * Design for repeated cycles, dirt/dust, misalignment, and abuse. Hardening for customer environments * Turn prototype “works in our observation space” into “works reliably for pilots and customers”: * shock/vibration, protective structures, connectors, cable management * repairability: fast swap of arms/guards, modular components * environmental constraints: dust, temperature, light smoke residue, etc. Engineering process (lightweight, but real) * Implement DFM/DFA thinking early (fast assembly, reduced part count, reliable fasteners, tolerances). * Define acceptance tests, reliability tests, and a “flight hours → failures → fixes” loop. * Own suppliers for mechanical parts and iterate rapidly (3D print, CNC, composites—whatever fits). * Comfort defining and tracking basic quality metrics (failure rate, repair time, cycle count). WHAT SUCCESS LOOKS LIKE (FIRST 3–6 MONTHS) * A clear hardware roadmap with 2–3 staged prototypes (alpha → hardened alpha → pilot unit). * A new drone iteration with clearly improved flight time (e.g. via batteries, propellers, airframe efficiency, mass reduction), backed by measurements—not just theory. * A working dock prototype with repeatable autonomous cycles and a realistic path to production. * A documented energy replenishment decision (charge vs swap), backed by a test plan and early validation. * Measurable improvement in endurance, repairability, and “ops friction” (setup time, swap time, failure rate). TRIAL PERIOD AND EVALUATION (FIRST 4 MONTHS) This role has a clear trial period with explicit expectations and fast feedback. * Progress is reviewed weekly directly by Marek. * We prefer to end things early rather than let misalignment drag on. Expected trajectory during the trial period: Weeks 1–4 * Rebuild and iterate on the current V2 drone. * Show fast execution: first working hardware improvements in days, not weeks. * Demonstrate the ability to choose a direction, finish, and not get lost in options. Weeks 5–10 * Deliver a more substantial iteration (informally “V3 direction”): * improved flight time * better robustness and serviceability * cleaner assembly and repair flow Weeks 11–16 * Design and prototype the docking station (charging or hot-swap). * Validate core assumptions with real hardware tests. * Show that you can converge on a reliable solution, not just explore concepts. If progress stalls, iteration speed is low, or ownership is missing, we will not wait months to make a decision. REQUIRED PROFILE (MUST-HAVE) * Strong mechanical/mechatronics engineering skills with real shipped hardware, not only research prototypes. * Excellent 3D modelling tools (CAD, Fusion360 or similar) * Experience with industrial design * Hands-on prototyping: 3D printing, workshop tools, fast iteration, debugging physical systems. * Ability to design systems that survive repeated use: connectors, mounts, retention, wear, vibration, shock. * Independence: you can take a vague goal, turn it into requirements + design + test plan, and execute. GOOD TO HAVE * UAV or high-dynamics robotics experience (propulsion, vibration, weight/power budgets). * Docking/charging/hot-swap systems (robots, drones, warehouses, consumer devices). * Basic electronics integration literacy (you don’t need to be an EE, but you can work with one). * Ability to write and debug firmware/software for embedded systems * Experience with CFD, basic understanding of aerodynamics * Reliability tools: FMEA, HALT/HASS mindset, design of stress tests, failure analysis. * Manufacturing exposure: contract manufacturers, supplier management, assembly line thinking. * Comfort using modern AI tools (e.g. LLMs, AI coding assistants) for faster iteration, documentation, analysis, and problem solving. THIS WILL BE A BAD FIT IF… * You prefer long planning cycles over building and testing hardware weekly. * You avoid ambiguity and need fully specified requirements before starting. * You don’t enjoy owning systems end-to-end (design → build → test → field failures → fixes). * You’re here mainly for research novelty rather than hardening and shipping. WHAT YOU’LL FIND AT GOODAI: Impact * Build a real-world autonomous drone-swarm platform with measurable field deployments. You’ll own a core subsystem of a category-defining product: LLM-first, swarm-first, full-stack control, reliability-obsessed autonomy. * The tech matters: autonomy in GPS/signal-denied environments is strategically important, and we’re building it in Europe. * Small team, high impact. If you like building real machines fast, you’ll fit. How we work * on-site Prague 6: limited home office * Low bureaucracy, fast decisions, direct access to founder Time off & wellbeing * 5 weeks’ vacation * Flexible sick leave Workspace * Modern offices at Oranžerie, Prague — quiet focus zones, beautiful garden, great daylight, quality equipment, bike storage, gym and shower, fully stocked kitchen, lunches prepared by our private chefs Community * Regular team breakfasts, workshops, and relaxed meetups (BBQ, game nights, parties, teambuildings)
Department Production Location(s) Prague Reports To Senior Producer Job Type (Permanent, fixed term, internship) 12 month contract WHO WE ARE Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you. JOB SUMMARY We are seeking an experienced and highly organized Producer to join the team at Hangar 13. In this role, you will drive the successful delivery of key features and content for our upcoming AAA titles, ensuring projects are completed on time, within scope, and at the highest quality. You’ll collaborate closely with cross-functional teams—including design, art, engineering, and QA—to define goals, establish workflows, and remove obstacles that stand in the way of development progress. DUTIES AND RESPONSIBILITIES * Create, iterate and track schedules and processes for game features and assets. * Drive the completion of project goals, objectives and deliverables for time and quality. * Monitor the balance of time and resources. * Work with production teams, leads and software engineers to provide information in order to ensure that project goals, objectives, and deliverables are achieved. * Ensure great communication of the vision and targets across the team and make sure that appropriate review forums are established. Identify and communicate all roadblocks and bottlenecks and make recommendations for adjustment as appropriate. ESSENTIAL SKILLS, ATTRIBUTES AND EXPERIENCE * Proven experience as a Producer in Games * Solid understanding of gamedev technologies, pipelines, and software development lifecycles * Passion for and extensive knowledge of contemporary videogames. * Excellent verbal and written communication skills. * Excellent communication and organizational skills (timekeeping, scheduling, etc.) with ‘how can I help’ attitude. * Excellent project management skills. * Experience in game production experience. * Experience with JIRA and Confluence * Experience working with different production methodologies * Strong proficiency with MS Office/G Suite tools HIGHLY DESIRABLE * Experience shipping a AAA/AA Game * Ideally have worked on a single player Narrative driven game * Experience working with Tech Art teams * Hands-on technical experience with programming or scripting is a plus Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. #LI-Hybrid #LI-JF1
ABOUT THE ROLE We are seeking a Senior QA Engineer with expertise in automation and full-stack testing to lead quality assurance in our newly formed Gaming Experience Team. This 5–10 person cross-functional team, including frontend and backend developers and Product Owners, focuses on delivering customer-facing features such as personalization, promotions, and lobby enhancements within the Casino vertical. In this role, you will collaborate with QA specialists across domains to shape testing approaches and define the team’s quality strategy. With ownership of the frontend stack, you’ll have the opportunity to influence end-to-end delivery processes, establish new QA standards, and directly impact products enjoyed by millions of players. YOU WILL BE RESPONSIBLE FOR: ● Work with a proactive mentality to plan testing activities accordingly ● Contributing to the setup and test suites management of the existing testing frameworks ● Collaborating with other QA team members to ensure effective testing processes. ● Working with cross-functional teams to support seamless API integrations and optimize gaming platform performance. OUR SUCCESSFUL CANDIDATE WILL HAVE THE FOLLOWING: ESSENTIAL SKILLS ● Practical experience with API testing, manual testing, and tools such as Postman ● Proficiency with test management tools like TestRail or similar ● Understanding of BDD (Behavior-Driven Development) framework concepts ● Experience working within team-based testing frameworks ● Familiarity with Playwright for browser automation ● Exposure to Cucumber for BDD-style test scenarios ● Experience using Jenkins for continuous integration and test execution NICE TO HAVES ● Experience with Java programming language. ● Experience with Javascript programming language. ● Passion for the gaming industry. WHO WE ARE At the core of LeoVegas Group is Team Leo. Our culture is our foundation and is what enables us to innovate, build, and lead as we trailblaze our way through the igaming industry. We’re a team of over 2000 innovators, initiators, and groundbreakers working in a fast-paced and agile environment across 19 offices worldwide. BENEFITS ● Hybrid work policy ● 4 weeks of Workation (T&C apply) ● 30 annual vacation days ● Occupational Pension ● 5,000 SEK wellness contribution annually ● Parental Leave Top-Up ● Possibility to enrol in a private health care insurance for both you and your partner ● 1,500 SEK equipment allowance ● Benify - benefits portal with many offers and discounts ● We offer a relocation package with accommodation and flights. JOIN US! In our pride, we empower our teammates to find their roar and run with their wildest ideas. We don’t wait for things to happen; we pounce and make it happen! Would you be a good fit for the Leo Pride - give us a roar! **As our company working language is English, we’d like to see your CV in English, please**